Wwise Help

Managing Output

Version
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  •  Wwise SDK 2021.1.10
    •  Wwise Help
      •  Welcome to Wwise 2021.1.10
        •  Getting Started
          •  Setting Up Your Projects
            •  Using Sounds and Motion to Enhance Gameplay
              •  Interacting with the Game
                •  Creating Interactive Music
                  •  Finishing Your Projects
                    •  Managing Output
                      •  Overview
                        •  Specifying the Output Routing for Objects
                          •  Using the User-Defined Auxiliary Sends
                            •  Using the Game-Defined Auxiliary Sends
                              •  Using Loudness Normalization or Make-up Gain to Adjust Volume
                                •  Understanding the Voice Pipeline
                                  •  Built-in Audio Devices
                                    •  Understanding Secondary Outputs
                                      •  Understanding HDR
                                        •  Using HDR
                                          •  More about HDR
                                            •  Converting Audio Files
                                              •  Creating the Final Mix
                                                •  Downmixing Behavior
                                                •  Managing Platform and Language Versions
                                                  •  Creating Simulations
                                                    •  Managing Memory in Wwise
                                                      •  Profiling
                                                        •  Managing SoundBanks
                                                          •  Managing File Packages
                                                            •  Upgrading Your Projects
                                                            •  Working with Wwise
                                                              •  Wwise Reference
                                                                •  Wwise Plug-ins
                                                                  •  Wwise Tools
                                                                    •  Additional Resources
                                                                      •  Glossary
                                                                      •  Audiokinetic Launcher
                                                                        •  Wwise Fundamentals
                                                                          •  Cube Integration
                                                                            •  Sample Project
                                                                              •  Wwise Unity Integration
                                                                                •  Wwise Unreal Integration

                                                                                  Other Documentation

                                                                                  • Wwise Audio Lab​

                                                                                  Managing Output

                                                                                  Table of Contents

                                                                                  Overview
                                                                                  Specifying the Output Routing for Objects
                                                                                  Using the User-Defined Auxiliary Sends
                                                                                  Using the Game-Defined Auxiliary Sends
                                                                                  Using Loudness Normalization or Make-up Gain to Adjust Volume
                                                                                  Understanding the Voice Pipeline
                                                                                  Built-in Audio Devices
                                                                                  Understanding Secondary Outputs
                                                                                  Understanding HDR
                                                                                  Using HDR
                                                                                  More about HDR
                                                                                  Converting Audio Files
                                                                                  Creating the Final Mix
                                                                                  Downmixing Behavior