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Wwise Help

Profiling



Table of Contents

  •  Wwise SDK 2019.2.8
    •  Wwise Help
      •  Welcome to Wwise 2019.2.8
        •  Where to Begin?
          •  Setting Up Your Projects
            •  Using Sounds and Motion to Enhance Gameplay
              •  Interacting with the Game
                •  Creating Interactive Music
                  •  Finishing Your Project
                    •  Managing Output
                      •  Managing Platform and Language Versions
                        •  Creating Simulations
                          •  Managing Memory in Wwise
                            •  Profiling
                              •  Overview
                                •  Connecting to a Local/Remote Game System
                                  •  Capturing Data from the Sound Engine
                                    •  Monitoring and Troubleshooting with the Performance Monitor
                                      •  Analyzing Voices with the Voice Inspector
                                        •  Examining Objects with the Game Object 3D Viewer
                                          •  Profiling Tips and Best Practices
                                          •  Managing SoundBanks
                                            •  Managing File Packages
                                            •  Working with Wwise
                                              •  Wwise Reference
                                                •  Wwise Plug-ins
                                                  •  Wwise Tools
                                                    •  Appendix
                                                      •  Glossary
                                                      •  Installation and Migration Guide
                                                        •  Wwise Fundamentals
                                                          •  Cube Integration
                                                            •  Sample Project
                                                              •  Wwise Unity Integration
                                                                •  Wwise Unreal Integration

                                                                  Chapter 34. Profiling

                                                                  Table of Contents

                                                                  Overview
                                                                  Connecting to a Local/Remote Game System
                                                                  Capturing Data from the Sound Engine
                                                                  Monitoring and Troubleshooting with the Performance Monitor
                                                                  Analyzing Voices with the Voice Inspector
                                                                  Examining Objects with the Game Object 3D Viewer
                                                                  Profiling Tips and Best Practices
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