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Products
Wwise
Plug-Ins
Integrations
Services
Support
Creative Services
Discover
Wwise in AR/VR/MR
Wwise in Automotive
Wwise in Games
Wwise in Simulation
Wwise in LBE
Learn
Learn Wwise
Teach Wwise
Documentation
Videos
Samples
Wwise Resources
Community
Blog
Creators Directory
Q&A
Events
Powered by Wwise
Partners
Wwise Tour
Get
Download
Register My Project
Pricing
Licensing FAQ
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English
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中文 (Chinese)
한국어 (Korean)
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Profiling
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Table of Contents
2019.2.8.7432
2019.1.10.7250
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2016.1.6 build 5926
2015.1.9 build 5624
Wwise SDK 2019.2.8
Wwise Help
Welcome to Wwise 2019.2.8
Where to Begin?
Setting Up Your Projects
Using Sounds and Motion to Enhance Gameplay
Interacting with the Game
Creating Interactive Music
Finishing Your Project
Managing Output
Managing Platform and Language Versions
Creating Simulations
Managing Memory in Wwise
Profiling
Overview
Connecting to a Local/Remote Game System
Capturing Data from the Sound Engine
Monitoring and Troubleshooting with the Performance Monitor
Analyzing Voices with the Voice Inspector
Examining Objects with the Game Object 3D Viewer
Profiling Tips and Best Practices
Managing SoundBanks
Managing File Packages
Working with Wwise
Wwise Reference
Wwise Plug-ins
Wwise Tools
Appendix
Glossary
Installation and Migration Guide
Wwise Fundamentals
Cube Integration
Sample Project
Wwise Unity Integration
Wwise Unreal Integration
Chapter 34. Profiling
Table of Contents
Overview
Connecting to a Local/Remote Game System
Capturing Data from the Sound Engine
Monitoring and Troubleshooting with the Performance Monitor
Analyzing Voices with the Voice Inspector
Examining Objects with the Game Object 3D Viewer
Profiling Tips and Best Practices