Wwise Help

Profiling

Version
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  •  Wwise SDK 2021.1.10
    •  Wwise Help
      •  Welcome to Wwise 2021.1.10
        •  Getting Started
          •  Setting Up Your Projects
            •  Using Sounds and Motion to Enhance Gameplay
              •  Interacting with the Game
                •  Creating Interactive Music
                  •  Finishing Your Projects
                    •  Managing Output
                      •  Managing Platform and Language Versions
                        •  Creating Simulations
                          •  Managing Memory in Wwise
                            •  Profiling
                              •  Overview
                                •  Connecting to a Local/Remote Game System
                                  •  Capturing Data from the Sound Engine
                                    •  Monitoring and Troubleshooting with the Performance Monitor
                                      •  Analyzing Voices with the Voice Inspector
                                        •  Examining Objects with the Game Object 3D Viewer
                                          •  Profiling Audio Objects
                                            •  Profiling Tips and Best Practices
                                            •  Managing SoundBanks
                                              •  Managing File Packages
                                                •  Upgrading Your Projects
                                                •  Working with Wwise
                                                  •  Wwise Reference
                                                    •  Wwise Plug-ins
                                                      •  Wwise Tools
                                                        •  Additional Resources
                                                          •  Glossary
                                                          •  Audiokinetic Launcher
                                                            •  Wwise Fundamentals
                                                              •  Cube Integration
                                                                •  Sample Project
                                                                  •  Wwise Unity Integration
                                                                    •  Wwise Unreal Integration

                                                                      Other Documentation

                                                                      • Wwise Audio Lab​

                                                                      Profiling

                                                                      Table of Contents

                                                                      Overview
                                                                      Connecting to a Local/Remote Game System
                                                                      Capturing Data from the Sound Engine
                                                                      Monitoring and Troubleshooting with the Performance Monitor
                                                                      Analyzing Voices with the Voice Inspector
                                                                      Examining Objects with the Game Object 3D Viewer
                                                                      Profiling Audio Objects
                                                                      Profiling Tips and Best Practices