Wwise Help
Profiling
Search
Version
2021.1.10.7883
2022.1.0.7985
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
arrow_right
Table of Contents
Wwise SDK 2021.1.10
Wwise Help
Welcome to Wwise 2021.1.10
Getting Started
Setting Up Your Projects
Using Sounds and Motion to Enhance Gameplay
Interacting with the Game
Creating Interactive Music
Finishing Your Projects
Managing Output
Managing Platform and Language Versions
Creating Simulations
Managing Memory in Wwise
Profiling
Overview
Connecting to a Local/Remote Game System
Capturing Data from the Sound Engine
Monitoring and Troubleshooting with the Performance Monitor
Analyzing Voices with the Voice Inspector
Examining Objects with the Game Object 3D Viewer
Profiling Audio Objects
Profiling Tips and Best Practices
Managing SoundBanks
Managing File Packages
Upgrading Your Projects
Working with Wwise
Wwise Reference
Wwise Plug-ins
Wwise Tools
Additional Resources
Glossary
Audiokinetic Launcher
Wwise Fundamentals
Cube Integration
Sample Project
Wwise Unity Integration
Wwise Unreal Integration
Other Documentation
Wwise Audio Lab​
Profiling
Table of Contents
Overview
Connecting to a Local/Remote Game System
Capturing Data from the Sound Engine
Monitoring and Troubleshooting with the Performance Monitor
Analyzing Voices with the Voice Inspector
Examining Objects with the Game Object 3D Viewer
Profiling Audio Objects
Profiling Tips and Best Practices
You need to enable JavaScript to run this app.