Table of Contents

Wwise SDK 2019.1.6
IAkPlugin.h File Reference

Go to the source code of this file.

Classes

struct   AkPluginInfo
 
class   AK::IAkGameObjectPluginInfo
  Game object information available to plugins. More...
 
class   AK::IAkVoicePluginInfo
 
class   AK::IAkPluginContextBase
  Interface to retrieve contextual information available to all types of plugins. More...
 
class   AK::IAkEffectPluginContext
 
class   AK::IAkSourcePluginContext
 
class   AK::IAkMixerPluginContext
  Interface to retrieve contextual information for a mixer. More...
 
class   AK::IAkPluginParam
 
class   AK::IAkPlugin
 
class   AK::IAkEffectPlugin
  Software effect plug-in interface (see How to Create Wwise Sound Engine Effect Plug-ins). More...
 
class   AK::IAkInPlaceEffectPlugin
  Software effect plug-in interface for in-place processing (see How to Create Wwise Sound Engine Effect Plug-ins). More...
 
class   AK::IAkOutOfPlaceEffectPlugin
  Software effect plug-in interface for out-of-place processing (see How to Create Wwise Sound Engine Effect Plug-ins). More...
 
class   AK::IAkMixerInputContext
  Interface to retrieve information about an input of a mixer. More...
 
class   AK::IAkSinkPluginContext
 
class   AK::IAkSinkPlugin
  Software effect plug-in interface for sink (audio end point) plugins. More...
 
class   AK::IAkSourcePlugin
  Wwise sound engine source plug-in interface (see How to Create Wwise Sound Engine Source Plug-ins). More...
 
class   AK::IAkGlobalPluginContext
  Global plugin context used for plugin registration/initialization. Games query this interface from the sound engine. More...
 
class   AK::PluginRegistration
 

Namespaces

namespace   AK
  Audiokinetic namespace.
 

Macros

#define  AK_FLOAT_TO_SAMPLETYPE(__in__)   (__in__)
  This function can be useful to convert from normalized floating point audio samples to HW-pipeline format samples. More...
 
#define  AK_FLOAT_TO_SAMPLETYPE_NOCLIP(__in__)   (__in__)
  This function can be useful to convert from normalized floating point audio samples to HW-pipeline format samples when the input is not not to exceed (-1,1) range. More...
 
#define  AK_SAMPLETYPE_TO_FLOAT(__in__)   (__in__)
  This function can be useful to convert from HW-pipeline format samples to normalized floating point audio samples. More...
 
#define  AK_DBTOLIN(__db__)   (powf(10.f,(__db__) * 0.05f))
 
#define  AK_IMPLEMENT_PLUGIN_FACTORY(_pluginName_, _plugintype_, _companyid_, _pluginid_)
 
#define  AK_STATIC_LINK_PLUGIN(_pluginName_)
 
#define  DEFINE_PLUGIN_REGISTER_HOOK   AK_DLLEXPORT AK::PluginRegistration * g_pAKPluginList = NULL;
 
#define  AK_GET_SINK_TYPE_FROM_DEVICE_KEY(_key)   ((AkUInt32)(_key & 0xffffffff))
 
#define  AK_GET_DEVICE_ID_FROM_DEVICE_KEY(_key)   ((AkUInt32)(_key >> 32))
 

Typedefs

typedef AK::IAkPlugin *(*  AkCreatePluginCallback) (AK::IAkPluginMemAlloc *in_pAllocator)
  Registered plugin creation function prototype. More...
 
typedef AK::IAkPluginParam *(*  AkCreateParamCallback) (AK::IAkPluginMemAlloc *in_pAllocator)
  Registered plugin parameter node creation function prototype. More...
 

Variables

AK_DLLEXPORT AK::PluginRegistration g_pAKPluginList
 

Detailed Description

Software source plug-in and effect plug-in interfaces.

Definition in file IAkPlugin.h.