Wwise Version
Wwise SDK 2021.1.6
AkSimd.h
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24  Version: v2021.1.6 Build: 7774
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27 
28 // AkSimd.h
29 
30 /// \file
31 /// Simd definitions.
32 
33 #ifndef _AK_SIMD_H_
34 #define _AK_SIMD_H_
35 
37 
38 // Platform-specific section.
39 //----------------------------------------------------------------------------------------------------
40 
41 #if defined( AK_WIN ) || defined( AK_XBOX )
42 
44 
45 #elif defined( AK_APPLE )
46 
47  #include <TargetConditionals.h>
48  #if TARGET_OS_IPHONE
50  #else
52  #endif
53 
54 #elif defined( AK_ANDROID )
55 
57 
58 #elif defined( AK_PS4 )
59 
61 
62 #elif defined( AK_PS5 )
63 
65 
66 #elif defined( AK_LINUX )
67 
69 
70 #elif defined( AK_EMSCRIPTEN )
71 
72  #include <AK/SoundEngine/Platforms/Emscripten/AkSimd.h>
73 
74 #elif defined( AK_QNX )
75 
76  #include <AK/SoundEngine/Platforms/QNX/AkSimd.h>
77 
78 #elif defined( AK_NX )
79 
81 
82 #else
83  #error Unsupported platform, or platform-specific SIMD not defined
84 #endif
85 
86 #ifndef AKSIMD_ASSERTFLUSHZEROMODE
87  #define AKSIMD_ASSERTFLUSHZEROMODE
88 #endif
89 
90 #ifndef AKSIMD_DECLARE_V4F32_TYPE
91  #define AKSIMD_DECLARE_V4F32_TYPE AKSIMD_V4F32
92 #endif
93 
94 #ifndef AKSIMD_DECLARE_V4I32_TYPE
95  #define AKSIMD_DECLARE_V4I32_TYPE AKSIMD_V4I32
96 #endif
97 
98 #ifndef AKSIMD_DECLARE_V4F32
99  #define AKSIMD_DECLARE_V4F32( _x, _a, _b, _c, _d ) AKSIMD_DECLARE_V4F32_TYPE _x = { _a, _b, _c, _d }
100 #endif
101 
102 #ifndef AKSIMD_DECLARE_V4I32
103  #define AKSIMD_DECLARE_V4I32( _x, _a, _b, _c, _d ) AKSIMD_DECLARE_V4I32_TYPE _x = { _a, _b, _c, _d }
104 #endif
105 
106 #ifndef AKSIMD_SETELEMENT_V4F32
107  #define AKSIMD_SETELEMENT_V4F32( __vName__, __num__, __value__ ) ( AKSIMD_GETELEMENT_V4F32( __vName__, __num__ ) = (__value__) )
108 #endif
109 
110 /// Rotate four vectors. After rotation:
111 /// A[3:0] = D[0] C[0] B[0] A[0]
112 /// B[3:0] = D[1] C[1] B[1] A[1]
113 /// C[3:0] = D[2] C[2] B[2] A[2]
114 /// D[3:0] = D[3] C[3] B[3] A[3]
116 {
117  AKSIMD_V4F32 tmp1, tmp2, tmp3, tmp4;
118  tmp1 = AKSIMD_MOVELH_V4F32(A, B);
119  tmp2 = AKSIMD_MOVEHL_V4F32(B, A);
120  tmp3 = AKSIMD_MOVELH_V4F32(C, D);
121  tmp4 = AKSIMD_MOVEHL_V4F32(D, C);
122 
123  A = AKSIMD_SHUFFLE_V4F32(tmp1, tmp3, AKSIMD_SHUFFLE(2, 0, 2, 0));
124  B = AKSIMD_SHUFFLE_V4F32(tmp1, tmp3, AKSIMD_SHUFFLE(3, 1, 3, 1));
125  C = AKSIMD_SHUFFLE_V4F32(tmp2, tmp4, AKSIMD_SHUFFLE(2, 0, 2, 0));
126  D = AKSIMD_SHUFFLE_V4F32(tmp2, tmp4, AKSIMD_SHUFFLE(3, 1, 3, 1));
127 }
128 
129 #endif //_AK_DATA_TYPES_H_
#define AKSIMD_SHUFFLE(fp3, fp2, fp1, fp0)
Definition: AkSimd.h:536
AkForceInline void AKSIMD_TRANSPOSE4X4_V4F32(AKSIMD_V4F32 &A, AKSIMD_V4F32 &B, AKSIMD_V4F32 &C, AKSIMD_V4F32 &D)
Definition: AkSimd.h:115
float32x4_t AKSIMD_V4F32
Vector of 4 32-bit floats.
Definition: AkSimd.h:73
#define AKSIMD_SHUFFLE_V4F32(a, b, zyxw)
Definition: AkSimd.h:549
#define AKSIMD_MOVEHL_V4F32(__a__, __b__)
Definition: AkSimd.h:565
#define AkForceInline
Definition: AkTypes.h:60
#define AKSIMD_MOVELH_V4F32(__a__, __b__)
Definition: AkSimd.h:572