Version
Wwise SDK 2021.1.8
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IAkPlugin.h
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74 AkUInt32 uBuildVersion; ///< Plug-in build version, must match the AK_WWISESDK_VERSION_COMBINED macro from AkWwiseSDKVersion.h. Prevents usage of plugins compiled for other versions, avoiding crashes or data issues.
75 bool bIsInPlace; ///< Buffer usage (in-place or not). If true, and the plug-in is an insert effect, it should implement IAkInPlaceEffectPlugin, otherwise it should implement IAkOutOfPlaceEffectPlugin. If it is an object processor (see CanProcessObjects, below), it should implement IAkInPlaceObjectPlugin or IAkOutOfPlaceObjectPlugin respectively.
76 bool bCanChangeRate; ///< True for effects whose sample throughput is different between input and output. Effects that can change rate need to be out-of-place (!bIsInPlace), and cannot exist on busses.
77 bool bReserved; ///< Legacy bIsAsynchronous plug-in flag, now unused. Preserved for plug-in backward compatibility. bReserved should be false for all plug-in.
78 bool bCanProcessObjects; ///< Plug-in can process audio objects. They must implement IAkInPlaceObjectPlugin or IAkOutOfPlaceObjectPlugin, depending on if they work in-place or out-of-place. Out-of-place object processors only work on busses.
79 bool bIsDeviceEffect; ///< Plug-in can process final mixes and objects right before sending them to the audio device for output. Plug-ins that process the main mix, passthrough mix and objects directly at the end of the pipeline must implement IAkAudioDeviceEffectPlugin. Audio device effect plug-ins must be in place (bIsInPlace = true) and must be able to process objects (bCanProcessObjects = true).
80 bool bCanRunOnObjectConfig; ///< Plug-in can run on bus with Audio Object configuration. Effect plug-ins are instantiated once per Audio Objects on those busses. While this may be fine for effects such as EQs, it is an user error for effects such as reverbs, or for any effect that is non-linear. Effects that return false will fail to initialize when created on busses with Audio Object Configuration.
81 bool bUsesGainAttribute; ///< Plug-in knows how to process objects separately from the cumulativeGain of the object (or the processing of the object's audio is independent of the overall object gain). bCanProcessObjects must also be true, as this relies on Object Metadata.
114 /// Note that rays whose listener is irrelevant to the current context are ignored. For example,
131 /// - Returned distance and angles are those of the game object, and do not necessarily correspond
139 AkEmitterListenerPair & out_emitterListenerPair ///< Returned relative source position in spherical coordinates.
142 /// Get the number of positions of the game object. Use this value to determine the indices to be
175 /// Get the game object IDs of listener game objects that are listening to the emitter game object.
179 /// \return True if the call succeeded, false if all the listeners could not fit into the array,
183 AkGameObjectID* out_aListenerIDs, ///< Array of listener IDs to fill, or NULL to query the size needed.
184 AkUInt32& io_uSize ///< In: max size of the array, out: number of valid elements returned in out_aListenerIDs.
194 AkGameObjectID in_uListener, ///< Bit field identifying the listener for which you desire information.
211 /// Get priority value associated to this voice. When priority voice is modified by distance, the minimum distance among emitter-listener pairs is used.
215 /// Get priority value associated to this voice, for a specified distance, which may differ from the minimum distance that is used by default.
241 /// Plug-ins instantiated in the Actor-Mixer hierarchy (i.e. on voices) return AK_NotCompatible.
243 /// \return The device type and unique identifier. AK_Success if successful, AK_NotCompatible otherwise.
245 AkUInt32 & out_uOutputID, ///< Device identifier, when multiple devices of the same type are possible.
251 /// When this function is called and returns a valid data pointer, the data can only be used by this
259 /// Return the pointer and size of the game data corresponding to the specified index, sent by the game using AK::SoundEngine::SendPluginCustomGameData().
261 /// When this function is called and returns a valid data pointer, the data can only be used by this
271 /// - It is only possible to post data when the instance of the plug-in is on a bus or audio device
286 /// Query the context to know if it is possible to send data to the UI counterpart of this effect plug-in.
287 /// It is only possible to post data when the instance of the plug-in is on a bus or audio device, because there is a
289 /// \return True if the instance of the plug-in is on a bus, and the authoring tool is connected and
302 AK::Monitor::ErrorLevel in_eErrorLevel ///< Specifies whether it should be displayed as a message or an error
305 /// Get the cumulative gain of all mixing stages, from the host audio node down to the device end point.
306 /// Returns 1.f when the node is an actor-mixer (voice), because a voice may be routed to several mix chains.
310 /// Return the channel configuration of the parent node that this effect will mix into. GetParentChannelConfig() may be used to set the output configuration of an
311 /// out-of-place effect to avoid additional up/down mixing stages. Please note however that it is possible for out-of-place effects later in the chain to change
313 /// Returns not out_channelConfig.IsValid() when the node is an actor-mixer (voice), because a voice may be routed to several mix chains.
314 /// \return AK_Success if the channel config of the primary, direct parent bus could be determined, AK_Fail otherwise.
325 /// In the case of a voice, the ID is internal but corresponds to what you would get from the duration
326 /// callback (see AkDurationCallbackInfo::audioNodeID). In the case of a bus, it can be matched with the bus name converted
358 /// \return The interface to mixing context if the plugin is instantiated on a bus. NULL if it is instantiated on a voice.
365 /// Create new objects on the output side. Only out-of-place object processors (plugins implementing AK::IAkOutOfPlaceObjectPlugin) may create output objects.
366 /// If successful, the newly constructed objects will be available in out_ppBuffer/out_ppObjects.
367 /// To obtain all the output objects in a single array after having created objects using this function, use GetOutputObjects, or wait for the next call to AK::IAkOutOfPlaceObjectPlugin::Execute
369 /// Object processors inform the host that an output object may be disposed of by setting its state to AK_NoMoreData from within AK::IAkOutOfPlaceObjectPlugin::Execute.
370 /// \aknote You should never store the pointers returned by out_ppBuffer/out_ppObjects, as the location of pointed objects may change at each frame, or after subsequent calls to CreateOutputObjects.\endaknote
372 /// The optional arguments out_ppBuffer and out_ppObjects may be used to obtain the output objects newly created.
379 ///< AkAudioObjects::ppObjectBuffers, Returned array of pointers to the object buffers newly created, allocated by the caller. Pass nullptr if they're not needed.
380 ///< AkAudioObjects::ppObjects, Returned array of pointers to the objects newly created, allocated by the caller. Pass nullptr if they're not needed.
383 /// Access the output objects. This function is helpful when CreateOutputObjects is called from within AK::IAkOutOfPlaceObjectPlugin::Execute.
384 /// You need to allocate the array of pointers. You may prealably obtain the number of objects by calling this function with io_numObjects = 0.
385 /// \aknote You should never store the pointers returned by GetOutputObjects, as the location of pointed objects may change at each frame, or after calls to CreateOutputObjects.\endaknote
387 AkAudioObjects& io_objects ///< AkAudioObjects::uNumObjects, The number of objects. If 0 is passed, io_objects::numObjects returns with the total number of objects.
388 ///< AkAudioObjects::ppObjectBuffers, Returned array of pointers to object buffers, allocated by the caller. The number of objects is the smallest between io_numObjects and the total number of objects.
389 ///< AkAudioObjects::ppObjects, Returned array of pointers to objects, allocated by the caller. The number of objects is the smallest between io_numObjects and the total number of objects.
436 /// AkBusHierachyFlags is a bit field, indicating whether the bus is the master (top-level) bus or not,
442 /// The speaker angles are expressed as an array of loudspeaker pairs, in degrees, relative to azimuth ]0,180].
443 /// Supported loudspeaker setups are always symmetric; the center speaker is always in the middle and thus not specified by angles.
445 /// You may call this function with io_pfSpeakerAngles set to NULL to get the expected number of angle values in io_uNumAngles,
458 AkReal32 * io_pfSpeakerAngles, ///< Returned array of loudspeaker pair angles, in degrees relative to azimuth [0,180]. Pass NULL to get the required size of the array.
459 AkUInt32 & io_uNumAngles, ///< Returned number of angles in io_pfSpeakerAngles, which is the minimum between the value that you pass in, and the number of angles corresponding to the output configuration, or just the latter if io_pfSpeakerAngles is NULL.
460 AkReal32 & out_fHeightAngle ///< Elevation of the height layer, in degrees relative to the plane.
466 /// Compute a direct speaker assignment volume matrix with proper downmixing rules between two channel configurations.
468 /// \aknote ComputePositioning is more general than this one, as it can also compute speaker gains for non-3D spatialization, and should be favored.\endaknote
474 AkReal32 in_fCenterPerc, ///< Center percentage. Only applies to mono inputs with standard output configurations that have a center channel.
475 AK::SpeakerVolumes::MatrixPtr out_mxVolumes ///< Returned volumes matrix. Must be preallocated using AK::SpeakerVolumes::Matrix::GetRequiredSize() (see AK::SpeakerVolumes::Matrix services).
480 /// \aknote ComputePositioning is more general than this one, as it can also compute speaker gains for 3D spatialization, and should be favored.\endaknote
485 const AkVector & in_position, ///< x,y,z panner position [-1,1]. Note that z has no effect at the moment.
489 AK::SpeakerVolumes::MatrixPtr out_mxVolumes ///< Returned volumes matrix. Must be preallocated using AK::SpeakerVolumes::Matrix::GetRequiredSize() (see AK::SpeakerVolumes::Matrix services).
494 /// \aknote ComputePositioning is more general than this one, as it can also compute speaker gains for non-3D spatialization, and should be favored.\endaknote
498 AkReal32 in_fAngle, ///< Incident angle, in radians [-pi,pi], where 0 is the azimuth (positive values are clockwise)
500 AkReal32 in_fCenterPerc, ///< Center percentage. Only applies to mono inputs to outputs that have no center.
501 AK::SpeakerVolumes::VectorPtr out_vVolumes ///< Returned volumes (see AK::SpeakerVolumes::Vector services). Must be allocated prior to calling this function with the size returned by AK::SpeakerVolumes::Vector::GetRequiredSize() for the desired configuration.
508 const AkSphericalCoord* in_SphericalPositions, ///< Array of points in spherical coordinate, representign the virtual position of each channels.
510 void *& out_pPannerData ///< Contains data relevant to the 3D panner that shoud be re-used accross plugin instances.
514 /// \aknote ComputePositioning is more general than this one, as it handles spread and focus, and can also compute speaker gains for non-3D spatialization, and should be favored.\endaknote
517 void* in_pPannerData, ///< Contains data relevant to the 3D panner that shoud be re-used accross plugin instances.
518 AkReal32 in_fAzimuth, ///< Incident angle, in radians [-pi,pi], where 0 is the azimuth (positive values are clockwise)
519 AkReal32 in_fElevation, ///< Incident angle, in radians [0,pi], where 0 is the elevation (positive values are clockwise)
521 AK::SpeakerVolumes::VectorPtr out_vVolumes ///< Returned volumes (see AK::SpeakerVolumes::Vector services). Must be allocated prior to calling this function with the size returned by AK::SpeakerVolumes::Vector::GetRequiredSize() for the desired configuration.
528 void* in_pPannerData ///< Contains data relevant to the 3D panner that shoud be re-used accross plugin instances.
533 /// \aknote The cartesian counterpart of Compute3DPositioning, that uses emitter and listener transforms, should be used instead of this function.
535 /// \aknote ComputePositioning is more general than this one, as it can also compute speaker gains for non-3D spatialization, and should be favored.\endaknote
539 AkReal32 in_fAngle, ///< Incident angle, in radians [-pi,pi], where 0 is the azimuth (positive values are clockwise).
540 AkReal32 in_fElevation, ///< Incident elevation angle, in radians [-pi/2,pi/2], where 0 is the horizon (positive values are above the horizon).
544 AkChannelMask in_uInputChanSel, ///< Mask of input channels selected for panning (excluded input channels don't contribute to the output).
546 AkReal32 in_fCenterPerc, ///< Center percentage. Only applies to mono inputs to outputs that have a center.
547 AK::SpeakerVolumes::MatrixPtr out_mxVolumes ///< Returned volumes matrix. Must be preallocated using AK::SpeakerVolumes::Matrix::GetRequiredSize() (see AK::SpeakerVolumes::Matrix services).
552 /// \aknote This function is more complete and more efficient than the Compute3DPositioning service that uses spherical coordinates, and should be favored.\endaknote
553 /// \aknote ComputePositioning is more general than this one, as it can also compute speaker gains for non-3D spatialization, and should be favored.\endaknote
559 AkReal32 in_fCenterPerc, ///< Center percentage. Only applies to mono inputs to outputs that have a center.
563 AkChannelMask in_uInputChanSel, ///< Mask of input channels selected for panning (excluded input channels don't contribute to the output).
565 AK::SpeakerVolumes::MatrixPtr out_mxVolumes ///< Returned volumes matrix. Must be preallocated using AK::SpeakerVolumes::Matrix::GetRequiredSize() (see AK::SpeakerVolumes::Matrix services).
568 /// Compute the speaker volume matrix of built-in positioning in Wwise from given positioning data and input and output channel configurations.
570 /// Any known (non-anonymous) combination of configurations will work. For example, ambisonics will be decoded or encoded if needed.
571 /// \aknote The function will fail if the input or output configuration is object-based, as the speaker volume matrix would be undefined.\endaknote
573 /// 3D Spatialization is performed relative to the default listener position (0,0,0) and orientation, where the front vector is (0,0,1) and the top vector is (0,1,0), left handed.
574 /// \return AK_Success if succeeded, AK_InvalidParameter if the input or output configuration is object-based, or AK_Fail if the channel configurations are unknown or unhandled.
577 const AkPositioningData& in_posData, ///< Positioning data. The field "threeD" is ignored if in_posData.behavioral.spatMode is AK_SpatializationMode_None.
580 AK::SpeakerVolumes::MatrixPtr out_mxVolumes ///< Returned volumes matrix. Must be preallocated using AK::SpeakerVolumes::Matrix::GetRequiredSize() (see AK::SpeakerVolumes::Matrix services).
600 /// that will return a new parameter node instance when required (see \ref se_plugins_overview). \endaknote
611 /// \aknote The allocation of the new parameter node should be done through the AK_PLUGIN_NEW() macro. \endaknote
620 /// Initializes the internal parameter structure to default values or with the provided parameter
622 /// \aknote If the provided parameter block is valid, use SetParamsBlock() to set all parameters at once. \endaknote
633 /// \aknote The self-destruction of the parameter node must be done using the AK_PLUGIN_DELETE() macro. \endaknote
650 /// Update a single parameter at a time and perform the necessary actions on the parameter changes.
651 /// \aknote The parameter ID corresponds to the AudioEnginePropertyID in the plug-in XML description file. \endaknote
673 /// that will return a new plug-in instance when required (see \ref soundengine_plugins). \endaknote
683 /// \aknote The self-destruction of the plug-in must be done using AK_PLUGIN_DELETE() macro. \endaknote
690 /// The reset action should perform any actions required to reinitialize the state of the plug-in
699 /// \warning This function can be called before Init. Implementation of this function should not rely on internal state initialized in Init.
704 AkPluginInfo & out_rPluginInfo ///< Reference to the plug-in information structure to be retrieved
708 /// If the IAkPlugin object is not using media, this function will not be used and should simply return false.
709 /// If the IAkPlugin object is using media, the RelocateMedia feature can be optionally implemented.
710 /// To implement correctly the feature, the plugin must be able to "Hot swap" from a memory location to another one in a single blocking call (AK::IAkPlugin::RelocateMedia)
721 /// If the IAkPlugin object is using media, the RelocateMedia feature can be optionally implemented.
722 /// When this function is being called, the IAkPlugin object must make the required changes to remove all
723 /// referenced from the old memory pointer (previously obtained by GetPluginMedia() (and offsets to) to not access anymore the content of the old memory data and start using the newly provided pointer instead.
725 /// After this call, the memory space in in_pOldInMemoryData will be invalidated and cannot be used safely anymore.
749 /// Software effect plug-in initialization. Prepares the effect for data processing, allocates memory and sets up the initial conditions.
750 /// \aknote Memory allocation should be done through appropriate macros (see \ref fx_memory_alloc). \endaknote
757 AkAudioFormat & io_rFormat ///< Audio data format of the input/output signal. Only an out-of-place plugin is allowed to change the channel configuration. Object processors always receive a channel configuration with type "object". They may however change it to any other kind, in which case the host bus will automatically create an output object with the desired channel configuration.
761 /// Software effect plug-in interface for in-place processing (see \ref soundengine_plugins_effects).
766 /// \aknote The effect should process all the input data (uValidFrames) as long as AK_DataReady is passed in the eState field.
767 /// When the input is finished (AK_NoMoreData), the effect can output more sample than uValidFrames up to MaxFrames() if desired.
768 /// All sample frames beyond uValidFrames are not initialized and it is the responsibility of the effect to do so when outputting an effect tail.
769 /// The effect must notify the pipeline by updating uValidFrames if more frames are produced during the effect tail.
770 /// \aknote The effect will stop being called by the pipeline when AK_NoMoreData is returned in the the eState field of the AkAudioBuffer structure.
777 /// This can be used to simulate processing that would have taken place (e.g. update internal state).
778 /// Return AK_DataReady or AK_NoMoreData, depending if there would be audio output or not at that point.
785 /// Software effect plug-in interface for out-of-place processing (see \ref soundengine_plugins_effects).
790 /// \aknote An input buffer is provided and will be passed back to Execute() (with an advancing offset based on uValidFrames consumption by the plug-in).
791 /// The output buffer should be filled entirely by the effect (at which point it can report AK_DataReady) except on last execution where AK_NoMoreData should be used.
793 /// \aknote Only the output buffer eState field is looked at by the pipeline to determine the effect state.
802 /// This can be used to simulate processing that would have taken place (e.g. update internal state).
803 /// Return AK_DataReady or AK_NoMoreData, depending if there would be audio output or not at that point.
805 AkUInt32 &io_uFrames ///< Number of frames the audio processing should advance. The output value should be the number of frames that would be consumed to output the number of frames this parameter has at the input of the function.
809 /// In-place Object Processor plug-in interface. Implement this interface when your plugin returns both AkPluginInfo::bCanProcessObjects
811 /// In-place object processors just modify objects' audio or metadata, but do not destroy objects create additional output objects.
812 /// An object processor may be initialized with an Object configuration, or any channel configuration, depending on the configuration of its input.
819 /// \aknote The effect should process all the input data (uValidFrames) of each input object in in_pObjectsIn as long as AK_DataReady is passed in their corresponding eState field.
820 /// When an input object is finished (eState is AK_NoMoreData), the effect can output more samples than uValidFrames, up to MaxFrames() if desired.
821 /// The effect must notify the pipeline by updating uValidFrames of a given object if more frames are produced, and by setting its eState to AK_DataReady as long as more samples will be produced.\endaknote.
828 /// Out-of-place Object Processor plug-in interface. Implement this interface when your plugin returns AkPluginInfo::bCanProcessObjects set to true
830 /// With out-of-place object processors, the set of output objects is different than that of the input objects. Out-of-place object processors typically create
831 /// their own output objects using IAkEffectPluginContext::CreateObject. Alternatively, an output object is created by the host bus if the channel configuration
833 /// Only out-of-place object processors may create output objects or change the output channel configuration.
839 /// \aknote When running out-of-place, the effect must only update uValidFrames and eState fields of output objects.
840 /// When the object processor sets an output object's eState field to AK_NoMoreData, the host will garbage collect them afterwards. \endaknote
841 /// \akwarning If an out-of-place object processor calls AK::IAkEffectPluginContext::CreateOutputObjects from within Execute, it must not access the output objects passed in out_objects, as the pointed objects may have moved elsewhere in memory.
842 /// In that case it must use AK::IAkEffectPluginContext::GetOutputObjects. Arguments in_pObjectBuffersOut and in_pObjectsOut can only be safely used if the plugin creates objects during Init, either via
843 /// AK::IAkEffectPluginContext::CreateOutputObjects, or by setting the channelConfig field of io_rFormat to a normal channel configuration (i.e. whose eConfigType is not AK_ChannelConfigType_Objects). \endakwarning
854 /// Compute the speaker volume matrix of built-in positioning in Wwise from given positioning data and input and output channel configurations.
855 /// Any known (non-anonymous) combination of configurations will work. For example, ambisonics will be decoded or encoded if needed.
856 /// \aknote The function will fail if the input or output configuration is object-based, as the speaker volume matrix would be undefined.\endaknote
858 /// 3D Spatialization is performed relative to the default listener position (0,0,0) and orientation, where the front vector is (0,0,1) and the top vector is (0,1,0), left handed.
859 /// \return AK_Success if succeeded, AK_InvalidParameter if the input or output configuration is object-based, or AK_Fail if the channel configurations are unknown or unhandled.
861 const AkPositioningData& in_posData, ///< Positioning data. The field "threeD" is ignored if in_posData.behavioral.spatMode is AK_SpatializationMode_None.
864 AK::SpeakerVolumes::MatrixPtr out_mxVolumes ///< Returned volumes matrix. Must be preallocated using AK::SpeakerVolumes::Matrix::GetRequiredSize() (see AK::SpeakerVolumes::Matrix services).
868 /// Audio device effect plug-in interface. Implement this interface for in-place effects that must be applied at the very end of the pipeline.
869 /// Audio device effects are applied right before sending audio buffers (main mix, passthrough and objects) to the audio device output through IAkSinkPlugin/IAk3DAudioSinkPlugin.
870 /// The format of the audio buffers passed to the effect matches the format requested by the sink plug-in. This means that audio device effects must be in-place; they cannot change io_rFormat in Init().
878 /// Audio device effect plug-in initialization. Prepares the effect for data processing, allocates memory and sets up the initial conditions.
879 /// \aknote Memory allocation should be done through appropriate macros (see \ref fx_memory_alloc). \endaknote
882 IAkAudioDeviceEffectPluginContext* in_pEffectPluginContext, ///< Interface to audio effect's plug-in context
884 const AkAudioFormat& in_rFormat, ///< Audio data format of the input/output signal. Matches the channel configuration of the audio device sink plug-in. If format is object-based (AkChannelConfig::eConfigType is Ak_ChannelConfigType_Objects), the plug-in should verify Ak3DAudioSinkCapabilities to determine which inputs it can expect in Execute (main mix, passthrough, objects).
885 const Ak3DAudioSinkCapabilities& in_3dCapabilities ///< 3D capabilities of the output device sink plug-in. If io_rFormat is not object-based, this can be ignored and only the main mix will be submitted to Execute().
889 AkAudioBuffer* io_pMainMix, ///< Audio buffer data structure for the main mix (binauralized or not, depending on if binauralization is supported and enabled).
890 AkAudioBuffer* io_pPassthroughMix, ///< The stereo mix to send out to the system in passthrough fashion (no binauralization). NULL if the channel configuration of the device is not object-based or does not have a passthrough.
891 const AkAudioObjects& io_objects, ///< 3D Audio objects and object audio buffers to be consumed. The audio buffers are in the native format of the sound engine (typically float, deinterleaved), as specified by io_rFormat passed to Init(). It is up to the plugin to transform it into a format that is compatible with its output.
892 AkRamp& io_gain ///< Volume gain to apply to all inputs. If the effect applies the gain, it must reset the gain to 1.0f so that it's not applied a second time in the sink plug-in.
908 /// If all parameters are default value, NULL is returned. It is up to the plugin's implementation to know
913 /// \return The interface to voice info. NULL when the input is not a voice but the output of another bus instead.
921 /// \return The connection type (direct/dry, user-defined auxiliary send, game-defined auxiliary send). Bus inputs are always "direct".
924 /// Use this method to retrieve user data to this context. It is always initialized to NULL until you decide to set it otherwise.
929 /// Use this method to attach user data to this context. It is always initialized to NULL until you decide to set it otherwise.
953 /// (Get3DSpatializationMode returns AK_SpatializationMode_None), and if speaker panning is not direct assignment
962 /// Get the value of this input's Listener Relative Routing option, that is, if the emitter-listener relative
963 /// association is calculated at this node. Listener Relative Routing needs to be calculated in order for a node
964 /// to be spatialized or attenuated with respect to in-game emitter and listener positions. Otherwise it can only
972 /// Get whether the emitter position is defined by the game alone (AK_3DPositionType_Emitter), or if it is further automated
974 /// The resulting 3D position(s) may be obtained by Get3DPosition(), and used for 3D spatialization or attenuation.
983 /// Note that the returned value is always 0 unless the input has listener relative routing (see HasListenerRelativeRouting()).
991 /// Retrieve the spherical coordinates of the desired emitter-listener pair (ray) corresponding to this
992 /// input, as automated by the engine. Applicable only when the input has listener relative routing (see HasListenerRelativeRouting()).
1000 AkEmitterListenerPair & out_soundPosition ///< Returned sound position, in spherical coordinates.
1005 /// Applicable only when the input has listener relative routing (see HasListenerRelativeRouting()).
1017 /// Applicable only when the input has listener relative routing (see HasListenerRelativeRouting()).
1028 /// Applicable only when the input has listener relative routing (see HasListenerRelativeRouting()).
1038 AK::SpeakerVolumes::MatrixPtr out_mxPrevVolumes, ///< Returned in/out channel volume distribution corresponding to the beginning of the buffer. Must be preallocated (see AK::SpeakerVolumes::Matrix services).
1039 AK::SpeakerVolumes::MatrixPtr out_mxNextVolumes ///< Returned in/out channel volume distribution corresponding to the end of the buffer. Must be preallocated (see AK::SpeakerVolumes::Matrix services).
1043 /// Applicable only when the input has listener relative routing (see HasListenerRelativeRouting()).
1044 /// \return The 3D spatialization mode (see Ak3DSpatializationMode). AK_SpatializationMode_None if not set, or if the input is not a node where the game object is evaluated against its listener.
1064 /// \return True if the sink plugin is instantiated on the main output device (primary tree), false otherwise.
1070 /// Sink plugins may need to call this function to notify the audio thread that it should wake up
1071 /// in order to potentially process an audio frame. Note that the audio thread may wake up for other
1073 /// Once the audio thread is awaken, it will ask the sink plugin how many audio frames need to be
1074 /// processed and presented to the plugin. This is done through AK::IAkSinkPlugin::IsDataNeeded()
1076 /// Note that only the sink plugin that is instantiated on the main output device (primary tree) may control
1078 /// \return AK_Success if the calling plugin is instantiated on the main output device (primary tree),
1087 /// \return The engine's AkPlatformInitSettings::uNumRefillsInVoice value on platforms for which it exists, 0 otherwise.
1090 /// Compute the speaker volume matrix of built-in positioning in Wwise from given positioning data and input and output channel configurations.
1091 /// Any known (non-anonymous) combination of configurations will work. For example, ambisonics will be decoded or encoded if needed.
1092 /// \aknote The function will fail if the input or output configuration is object-based, as the speaker volume matrix would be undefined.\endaknote
1094 /// 3D Spatialization is performed relative to the default listener position (0,0,0) and orientation, where the front vector is (0,0,1) and the top vector is (0,1,0), left handed.
1095 /// \return AK_Success if succeeded, AK_InvalidParameter if the input or output configuration is object-based, or AK_Fail if the channel configurations are unknown or unhandled.
1097 const AkPositioningData& in_posData, ///< Positioning data. The field "threeD" is ignored if in_posData.behavioral.spatMode is AK_SpatializationMode_None.
1100 AK::SpeakerVolumes::MatrixPtr out_mxVolumes ///< Returned volumes matrix. Must be preallocated using AK::SpeakerVolumes::Matrix::GetRequiredSize() (see AK::SpeakerVolumes::Matrix services).
1108 };
1120 /// This method prepares the audio device plug-in for data processing, allocates memory, and sets up initial conditions.
1121 /// The plug-in is passed in a pointer to a memory allocator interface (AK::IAkPluginMemAlloc).You should perform all dynamic memory allocation through this interface using the provided memory allocation macros(refer to \ref fx_memory_alloc).For the most common memory allocation needs, namely allocation at initialization and release at termination, the plug-in does not need to retain a pointer to the allocator.It will also be provided to the plug-in on termination.
1122 /// The AK::IAkSinkPluginContext interface allows to retrieve information related to the context in which the audio device plug-in is operated.
1123 /// The plug-in also receives a pointer to its associated parameter node interface (AK::IAkPluginParam).Most plug-ins will want to keep a reference to the associated parameter node to be able to retrieve parameters at runtime. Refer to \ref iakeffectparam_communication for more details.
1124 /// All of these interfaces will remain valid throughout the plug-in's lifespan so it is safe to keep an internal reference to them when necessary.
1125 /// Plug-ins also receive the output audio format(which stays the same during the lifespan of the plug-in) to be able to allocate memory and setup processing for a given channel configuration.
1126 /// Note that the channel configuration is suggestive and may even be specified as not AkChannelConfig::IsValid().The plugin is free to determine the true channel configuration(this is an io parameter).
1129 /// \return AK_NotCompatible if the system doesn't support this sink type. Return this if you want to fall back to the default sinks. This sink will never be requested again. Do not return this code if the device is simply unplugged.
1130 /// \return AK_DeviceNotCompatible if the requested output device doesn't support this sink type. Return this if you want to fall back to the dummy audio sink wich will result in no audio for the associated bus hierachy. This sink will never be requested again.
1131 /// All other return codes will be treated as temporary failures conditions and the sink will be requested again later.
1134 IAkPluginMemAlloc * in_pAllocator, ///< Interface to memory allocator to be used by the effect.
1137 AkAudioFormat & io_rFormat ///< Audio data format of the input signal. Note that the channel configuration is suggestive and may even be specified as not AkChannelConfig::IsValid(). The plugin is free to determine the true channel configuration.
1140 /// Obtain the number of audio frames that should be processed by the sound engine and presented
1141 /// to this plugin via AK::IAkSinkPlugin::Consume(). The size of a frame is determined by the sound engine and
1151 /// Called at the end of the audio frame. If no Consume calls were made prior to OnFrameEnd, this means no audio was sent to the device. Assume silence.
1174 /// Present an audio buffer to the sink. The audio buffer is in the native format of the sound engine
1175 /// (typically float, deinterleaved), as specified by io_rFormat passed to Init(). It is up to the
1177 /// Note that Consume() is not called if the output for this frame consists of silence. Plugins should
1183 AkAudioBuffer * in_pInputBuffer, ///< Input audio buffer data structure. Plugins should avoid processing data in-place.
1184 AkRamp in_gain ///< Volume gain to apply to this input (prev corresponds to the beginning, next corresponds to the end of the buffer).
1187 virtual AkSinkPluginType GetSinkPluginType() const override final { return AkSinkPluginType_Sink; }
1203 /// Same as AK::IAkSinkPlugin::Consume(), but receives 3 inputs: the main mix,the stereo passthrough and 3d audio objects.
1209 AkAudioBuffer* in_pMainMix, ///< Audio buffer data structure for the main mix (binauralized or not, depending on if binauralization is supported and enabled).
1210 AkAudioBuffer* in_pPassthroughMix, ///< The stereo mix to send out to the system in passthrough fashion (no binauralization). NULL if the channel configuration of the device is not object-based or does not have a passthrough.
1211 const AkAudioObjects& in_objects, ///< 3D Audio objects and object audio buffers to be consumed. The audio buffers are in the native format of the sound engine (typically float, deinterleaved), as specified by io_rFormat passed to Init(). It is up to the plugin to transform it into a format that is compatible with its output.
1215 virtual AkSinkPluginType GetSinkPluginType() const override final { return AkSinkPluginType_3DAudioSink; }
1226 /// Source plug-in initialization. Gets the plug-in ready for data processing, allocates memory and sets up the initial conditions.
1227 /// \aknote Memory allocation should be done through the appropriate macros (see \ref fx_memory_alloc). \endaknote
1231 IAkPluginMemAlloc * in_pAllocator, ///< Interface to the memory allocator to be used by the plug-in
1232 IAkSourcePluginContext * in_pSourcePluginContext, ///< Interface to the source plug-in's context
1234 AkAudioFormat & io_rFormat ///< Audio format of the output data to be produced by the plug-in (mono native by default)
1256 /// This will typically be called when an action of type "break" will be triggered on the playing source.
1257 /// Break (or StopLooping) means: terminate gracefully... if possible. In most situations it finishes the current loop and plays the sound release if there is one.
1260 /// - AK_Success if the source ignores the break command and plays normally till the end or if the source support to stop looping and terminates gracefully.
1261 /// - AK_Fail if the source cannot simply stop looping, in this situation, the break command will end up stopping this source.
1267 /// This will typically be called when the game calls AK::SoundEngine::SeekOnEvent() where the event plays
1269 /// If the plug-in does not handle seeks, it should return AK_Success. If it returns AK_Fail, it will
1274 /// - AK_Fail if the source considers that seeking requests should provoke termination, for example, if
1279 AkUInt32 /* in_uPosition */ ///< Position to seek to, in samples, at the rate specified in AkAudioFormat (see AK::IAkSourcePlugin::Init()).
1282 /// Skips execution when the voice is virtual playing from elapsed time to simulate processing that would have taken place (e.g. update internal state) while
1284 /// Given the number of frames requested adjust the number of frames that would have been produced by a call to Execute() in the io_uFrames parameter and return and
1285 /// return AK_DataReady or AK_NoMoreData, depending if there would be audio output or not at that point.
1286 /// Returning AK_NotImplemented will trigger a normal execution of the voice (as if it was not virtual) thus not enabling the CPU savings of a proper from elapsed time behavior.
1287 /// Note that returning AK_NotImplemeted for a source plug-ins that support asynchronous processing will produce a 'resume' virtual voice behavior instead.
1289 AkUInt32 & /*io_uFrames */ ///< (Input) Number of frames that the audio buffer processing can advance (equivalent to MaxFrames()). The output value should be the number of frames that would be produced this execution.
1293 /// \aknote The effect can output as much as wanted up to MaxFrames(). All sample frames passed uValidFrames at input time are
1294 /// not initialized and it is the responsibility of the effect to do so. When modifying the number of valid frames within execution
1295 /// (e.g. to flush delay lines) the effect should notify the pipeline by updating uValidFrames accordingly.
1296 /// \aknote The effect will stop being called by the pipeline when AK_NoMoreData is returned in the the eState field of the AkAudioBuffer structure.
1303 /// This function can be useful to convert from normalized floating point audio samples to HW-pipeline format samples.
1305 /// This function can be useful to convert from normalized floating point audio samples to HW-pipeline format samples when the input is not not to exceed (-1,1) range.
1307 /// This function can be useful to convert from HW-pipeline format samples to normalized floating point audio samples.
1314 AK_CALLBACK( AK::IAkPlugin*, AkCreatePluginCallback )( AK::IAkPluginMemAlloc * in_pAllocator );
1316 AK_CALLBACK( AK::IAkPluginParam*, AkCreateParamCallback )( AK::IAkPluginMemAlloc * in_pAllocator );
1317 /// Registered plugin device enumeration function prototype, used for providing lists of devices by plug-ins.
1319 AkUInt32& io_maxNumDevices, ///< In: The length of the out_deviceDescriptions array, or zero is out_deviceDescriptions is null. Out: If out_deviceDescriptions is not-null, this should be set to the number of entries in out_deviceDescriptions that was populated (and should be less-than-or-equal to the initial value). If out_deviceDescriptions is null, this should be set to the maximum number of devices that may be returned by this callback.
1320 AkDeviceDescription* out_deviceDescriptions ///< The output array of device descriptions. If this is not-null, there will be a number of entries equal to the input value of io_maxNumDevices.
1342 /// Games query this interface from the sound engine, via AK::SoundEngine::GetGlobalPluginContext. Plug-ins query it via IAkPluginContextBase::GlobalContext.
1355 /// Can be used by the effect to make memory allocation at initialization based on this worst case scenario.
1363 /// Retrieve the core sample rate of the engine. This sample rate applies to all effects except source plugins, which declare their own sample rate.
1375 AK::Monitor::ErrorLevel in_eErrorLevel ///< Specifies whether it should be displayed as a message or an error
1383 /// \return AK_Success if successful, AK_InvalidParameter if invalid parameters were provided or Ak_Fail otherwise. Possible reasons for an AK_Fail result are:
1388 /// Loading a bank referencing an unregistered plug-in or codec will result in a load bank success,
1389 /// but the plug-ins will not be used. More specifically, playing a sound that uses an unregistered effect plug-in
1390 /// will result in audio playback without applying the said effect. If an unregistered source plug-in is used by an event's audio objects,
1394 AkUInt32 in_ulCompanyID, ///< Company identifier (as declared in the plug-in description XML file)
1395 AkUInt32 in_ulPluginID, ///< Plug-in identifier (as declared in the plug-in description XML file)
1397 AkCreateParamCallback in_pCreateParamFunc ///< Pointer to the plug-in's parameter node creation function
1404 /// \return AK_Success if successful, AK_InvalidParameter if invalid parameters were provided, or Ak_Fail otherwise. Possible reasons for an AK_Fail result are:
1409 /// Loading a bank referencing an unregistered plug-in or codec will result in a load bank success,
1410 /// but the plug-ins will not be used. More specifically, playing a sound that uses an unregistered effect plug-in
1411 /// will result in audio playback without applying the said effect. If an unregistered source plug-in is used by an event's audio objects,
1420 /// Register a global callback function. This function will be called from the audio rendering thread, at the
1421 /// location specified by in_eLocation. This function will also be called from the thread calling
1423 /// For example, in order to be called at every audio rendering pass, and once during teardown for releasing resources, you would call
1424 /// RegisterGlobalCallback(AkPluginTypeEffect, MY_COMPANY_ID , MY_PLUGIN_ID, myCallback, AkGlobalCallbackLocation_BeginRender | AkGlobalCallbackLocation_Term, myCookie);
1426 /// A valid (not AkPluginTypeNone) Plugin Type, Company ID and valid (non-zero) Plug-in ID of the plug-in registering the callback must be provided to this function.
1427 /// The timing of the callback function will contribute to the timing of the plug-in registered (Total Plug-in CPU and Advanced Profiler Plug-in tab).
1428 /// Timers will be registered to callbacks at all locations except for \c AkGlobalCallbackLocation::AkGlobalCallbackLocation_Register and \c AkGlobalCallbackLocation::AkGlobalCallbackLocation_Term.
1429 /// It is only legal to call this function from inside the plug-in registration callback, exclusively when receiving \c AkGlobalCallbackLocation::AkGlobalCallbackLocation_Register.
1430 /// This function should not be called from inside the plug-in instance (e.g. in Init, Execute, etc.) to prevent deadlocks when processing plug-ins in parallel.
1440 AkUInt32 in_ulCompanyID, ///< Company identifier (as declared in the plug-in description XML file).
1441 AkUInt32 in_ulPluginID, ///< Plug-in identifier (as declared in the plug-in description XML file).
1443 AkUInt32 in_eLocation = AkGlobalCallbackLocation_BeginRender, ///< Callback location defined in AkGlobalCallbackLocation. Bitwise OR multiple locations if needed.
1449 /// It is only legal to call this function from inside the plug-in registration global callback, exclusively when receiving \c AkGlobalCallbackLocation::AkGlobalCallbackLocation_Term.
1450 /// This function should not be called from inside the plug-in instance (e.g. in Init, Execute, etc.) to prevent deadlocks when processing plug-ins in parallel.
1460 AkUInt32 in_eLocation = AkGlobalCallbackLocation_BeginRender ///< Must match in_eLocation as passed to RegisterGlobalCallback for this callback.
1463 /// Get the default allocator for plugins. This is useful for performing global initialization tasks shared across multiple plugin instances.
1471 AkTimeMs in_uValueChangeDuration = 0, ///< Duration during which the game parameter is interpolated towards in_value
1472 AkCurveInterpolation in_eFadeCurve = AkCurveInterpolation_Linear, ///< Curve type to be used for the game parameter interpolation
1473 bool in_bBypassInternalValueInterpolation = false ///< True if you want to bypass the internal "slew rate" or "over time filtering" specified by the sound designer. This is meant to be used when for example loading a level and you dont want the values to interpolate.
1480 /// This means that you cannot send different data to various instances of the plugin on a same bus.\endaknote
1486 AkUInt32 in_uCompanyID, ///< Company identifier (as declared in the plug-in description XML file)
1487 AkUInt32 in_uPluginID, ///< Plug-in identifier (as declared in the plug-in description XML file)
1492 /// Computes gain vector for encoding a source with angles in_fAzimuth and in_fElevation to full-sphere ambisonics with order in_uOrder.
1495 AkReal32 in_fAzimuth, ///< Incident angle, in radians [-pi,pi], where 0 is the front (positive values are clockwise).
1496 AkReal32 in_fElevation, ///< Incident angle, in radians [-pi/2,pi/2], where 0 is the azimuthal plane.
1498 AK::SpeakerVolumes::VectorPtr out_vVolumes ///< Returned volumes (see AK::SpeakerVolumes::Vector services). Must be allocated prior to calling this function with the size returned by AK::SpeakerVolumes::Vector::GetRequiredSize() for the desired number of channels.
1501 /// Computes gain matrix for decoding an SN3D-normalized ACN-ordered ambisonic signal of order sqrt(in_cfgAmbisonics.uNumChannels)-1, with max-RE weighting function, on a (regularly) sampled sphere whose samples in_samples are
1504 /// The returned matrix has in_cfgAmbisonics.uNumChannels inputs (rows) and in_uNumSamples outputs (columns), and is normalized by the number of samples.
1509 const AkVector in_samples[], ///< Array of vector samples expressed in left-handed cartesian coordinates, where (1,0,0) points towards the right and (0,1,0) points towards the top. Vectors must be normalized.
1511 AkChannelConfig in_cfgAmbisonics, ///< Ambisonic configuration. Supported configurations are 1st to 5th order. Determines number of rows (input channels) in matrix out_mxVolume.
1512 AK::SpeakerVolumes::MatrixPtr out_mxVolume ///< Returned volume matrix of in_cfgAmbisonics.uNumChannels rows x in_uNumSamples colums. Must be allocated prior to calling this function with the size returned by AK::SpeakerVolumes::Matrix::GetRequiredSize() for the desired number of channels.
1521 /// Given an emitter-listener pair, compute the azimuth and elevation angles of the emitter relative to the listener.
1522 /// \return AK_Success if the listener referenced in the emitter-listener pair was found; azimuth and elevation.
1524 const AkEmitterListenerPair & in_pair, ///< Emitter-listener pair for which to compute azimuth and elevation angles.
1553 /// The callback function can be used to be noticed when markers are reached or when the event is finished.
1554 /// An array of wave file sources can be provided to resolve External Sources triggered by the event.
1555 /// \return The playing ID of the event launched, or AK_INVALID_PLAYING_ID if posting the event failed
1557 /// This function executes the actions contained in the event without going through the message queue.
1558 /// In order to do so it acquires the global Wwise sound engine lock. It should therefore only be called from one of the
1570 void * in_pCookie = NULL, ///< Callback cookie that will be sent to the callback function along with additional information
1572 AkExternalSourceInfo *in_pExternalSources = NULL,///< Optional array of external source resolution information
1573 AkPlayingID in_PlayingID = AK_INVALID_PLAYING_ID///< Optional (advanced users only) Specify the playing ID to target with the event. Will Cause active actions in this event to target an existing Playing ID. Let it be AK_INVALID_PLAYING_ID or do not specify any for normal playback.
1576 /// Executes a number of MIDI Events on all nodes that are referenced in the specified Event in an Action of type Play.
1577 /// Each MIDI event will be posted in AkMIDIPost::uOffset samples from the start of the current frame. The duration of
1578 /// a sample can be determined from the sound engine's audio settings, via a call to AK::IAkGlobalPluginContext::GetAudioSettings.
1581 /// In order to do so it acquires the global Wwise sound engine lock. It should therefore only be called from one of the
1595 bool in_bAbsoluteOffsets = false, ///< Whether AkMIDIPost::uOffset values are relative to current frame or absolute
1598 void * in_pCookie = NULL, ///< Callback cookie that will be sent to the callback function along with additional information
1602 /// Stops MIDI notes on all nodes that are referenced in the specified event in an action of type play,
1603 /// with the specified Game Object. Invalid parameters are interpreted as wildcards. For example, calling
1604 /// this function with in_eventID set to AK_INVALID_UNIQUE_ID will stop all MIDI notes for Game Object
1608 /// In order to do so it acquires the global Wwise sound engine lock. It should therefore only be called from one of the
1624 /// Retrieves a plug-in service to provide specific "helper" functionality. Note that each service should provide
1625 /// macros that handle the casting to the appropriate service, and are recommended instead of calling this directly.
1626 /// Note that all plug-in service are statically allocated, and any references to them can be cached without lifetime checks.
1631 /// Obtains the current audio output buffer tick. This corresponds to the number of buffers produced by
1637 /// Interface for the "Mixer" plug-in service, to handle mixing together of signals, or applying simple transforms
1647 AkReal32 in_fPrevGain, ///< Gain, corresponding to the beginning of the buffer, to apply uniformly to each mixed channel.
1648 AkReal32 in_fNextGain, ///< Gain, corresponding to the end of the buffer, to apply uniformly to each mixed channel.
1649 AK::SpeakerVolumes::ConstMatrixPtr in_mxPrevVolumes,///< In/out channel volume distribution corresponding to the beginning of the buffer (see AK::SpeakerVolumes::Matrix services).
1650 AK::SpeakerVolumes::ConstMatrixPtr in_mxNextVolumes ///< In/out channel volume distribution corresponding to the end of the buffer (see AK::SpeakerVolumes::Matrix services).
1659 AK::SpeakerVolumes::ConstVectorPtr in_vPrevVolumes, ///< Output channel volume distribution corresponding to the beginning of the buffer (see AK::SpeakerVolumes::Vector services).
1660 AK::SpeakerVolumes::ConstVectorPtr in_vNextVolumes ///< Output channel volume distribution corresponding to the end of the buffer (see AK::SpeakerVolumes::Vector services).
1672 /// Given non-interleaved audio in the provided in_pInputBuffer, will apply a ramping gain over the number
1673 /// of frames specified, and store the result in in_pOutputBuffer. Channel data from in_pInputBuffer will also be
1674 /// interleaved in in_pOutputBuffer's results, and optionally converted from 32-bit floats to 16-bit integers.
1682 /// Given non-interleaved audio in the provided in_pInputBuffer, will apply a ramping gain over the number
1683 /// of frames specified, and store the result in in_pOutputBuffer. Audio data in in_pOutputBuffer will have
1684 /// the same layout as in_pInputBuffer, and optionally converted from 32-bit floats to 16-bit integers.
1693 #define AK_GET_PLUGIN_SERVICE_MIXER(plugin_ctx) static_cast<AK::IAkPluginServiceMixer*>(plugin_ctx->GetPluginService(AK::PluginServiceType_Mixer))
1695 /// This class takes care of the registration of plug-ins in the Wwise engine. Plug-in developers must provide one instance of this class for each plug-in.
1706 // Placeholder used for plug-in extensions (plug-ins that modify the behavior of an existing plug-in without registering a new ID)
1715 AkGlobalCallbackFunc in_pRegisterCallback = NULL, ///< Optional callback function called after successful plugin registration, with argument AkGlobalCallbackLocation_Register.
1716 void * in_pRegisterCallbackCookie = NULL ///< Optional cookie passed to register callback function above.
1741 AkGlobalCallbackFunc in_pRegisterCallback = NULL, ///< Optional callback function called after successful plugin registration, with argument AkGlobalCallbackLocation_Register.
1742 void * in_pRegisterCallbackCookie = NULL ///< Optional cookie passed to register callback function above.
1807 AkCreateFileSourceCallback m_pFileCreateFunc; ///< LEGACY: Kept for compatibility with 2019.1. Unused in 2019.2 and up.
1808 AkCreateBankSourceCallback m_pBankCreateFunc; ///< LEGACY: Kept for compatibility with 2019.1. Unused in 2019.2 and up.
1821 AK::PluginRegistration _pluginName_##Registration(_plugintype_, _companyid_, _pluginid_, Create##_pluginName_, Create##_pluginName_##Params);
1827 #define DEFINE_PLUGIN_REGISTER_HOOK AK_DLLEXPORT AK::PluginRegistration * g_pAKPluginList = NULL;
virtual IAkPluginParam * GetInputParam()=0
virtual AkUInt16 GetNumRefillsInVoice()=0
Interface to retrieve contextual information for a mixer.
Definition: IAkPlugin.h:427
virtual AKRESULT RegisterPlugin(AkPluginType in_eType, AkUInt32 in_ulCompanyID, AkUInt32 in_ulPluginID, AkCreatePluginCallback in_pCreateFunc, AkCreateParamCallback in_pCreateParamFunc)=0
AkCreateFileSourceCallback m_pFileCreateFunc
LEGACY: Kept for compatibility with 2019.1. Unused in 2019.2 and up.
Definition: IAkPlugin.h:1807
virtual AKRESULT Init(IAkPluginMemAlloc *in_pAllocator, IAkSinkPluginContext *in_pSinkPluginContext, IAkPluginParam *in_pParams, AkAudioFormat &io_rFormat)=0
virtual void Consume(AkAudioBuffer *in_pMainMix, AkAudioBuffer *in_pPassthroughMix, const AkAudioObjects &in_objects, AkRamp in_gain)=0
Definition: IAkRTPCSubscriber.h:49
virtual AKRESULT SetRTPCValue(AkRtpcID in_rtpcID, AkRtpcValue in_value, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT, AkTimeMs in_uValueChangeDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, bool in_bBypassInternalValueInterpolation=false)=0
AkSpeakerPanningType
Speaker panning type: type of panning logic when object is not 3D spatialized (i.e....
Definition: AkTypes.h:771
Definition: IAkPlatformContext.h:36
Software plug-in interface for sink (audio end point) which supports 3D audio features.
Definition: IAkPlugin.h:1192
virtual AkUniqueID GetAudioNodeID() const =0
virtual ~IAkPluginParam()
Virtual destructor on interface to avoid warnings.
Definition: IAkPlugin.h:607
virtual AKRESULT TimeSkip(AkUInt32 in_uFrames)=0
Definition: AkCommonDefs.h:403
virtual void * GetCookie() const =0
virtual AkPriority ComputePriorityWithDistance(AkReal32 in_fDistance) const =0
bool bIsDeviceEffect
Plug-in can process final mixes and objects right before sending them to the audio device for output....
Definition: IAkPlugin.h:79
virtual bool IsStarved()=0
virtual IAkGlobalPluginContext * GlobalContext() const =0
virtual ~IAkGlobalPluginContext()
Virtual destructor on interface to avoid warnings.
Definition: IAkPlugin.h:1347
virtual AKRESULT Term(IAkPluginMemAlloc *in_pAllocator)=0
Software effect plug-in interface (see Creating Sound Engine Effect Plug-ins).
Definition: IAkPlugin.h:743
virtual AKRESULT PostMonitorData(void *in_pData, AkUInt32 in_uDataSize)=0
virtual AKRESULT Init(IAkPluginMemAlloc *in_pAllocator, IAkEffectPluginContext *in_pEffectPluginContext, IAkPluginParam *in_pParams, AkAudioFormat &io_rFormat)=0
Definition: IAkPlugin.h:1116
Wwise sound engine source plug-in interface (see Creating Sound Engine Source Plug-ins).
Definition: IAkPlugin.h:1220
virtual AkReal32 GetSpread(AkUInt32 in_uIndex)=0
virtual AkUInt16 GetNumLoops() const =0
IAkSoftwareCodec *(* AkCreateFileSourceCallback)(void *in_pCtx)
Registered file source creation function prototype.
Definition: AkTypes.h:728
virtual void EnableMetering(AkMeteringFlags in_eFlags)=0
Definition: AkVirtualAcoustics.h:34
virtual AKRESULT IsDataNeeded(AkUInt32 &out_uNumFramesNeeded)=0
virtual ~IAkSinkPluginContext()
Virtual destructor on interface to avoid warnings.
Definition: IAkPlugin.h:1059
virtual IAkMixerPluginContext * GetMixerCtx()=0
virtual bool SupportMediaRelocation() const
Definition: IAkPlugin.h:714
AkCreateParamCallback m_pCreateParamFunc
Definition: IAkPlugin.h:1806
virtual AKRESULT SetParam(AkPluginParamID in_paramID, const void *in_pValue, AkUInt32 in_uParamSize)=0
Definition: AkPlatformInitSettings.h:36
virtual AKRESULT Compute3DPositioning(const AkTransform &in_emitter, const AkTransform &in_listener, AkReal32 in_fCenterPerc, AkReal32 in_fSpread, AkReal32 in_fFocus, AkChannelConfig in_inputConfig, AkChannelMask in_uInputChanSel, AkChannelConfig in_outputConfig, AK::SpeakerVolumes::MatrixPtr out_mxVolumes)=0
Definition: IAkPlugin.h:604
virtual AKRESULT StopMIDIOnEventSync(AkUniqueID in_eventID=AK_INVALID_UNIQUE_ID, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT, AkPlayingID in_playingID=AK_INVALID_PLAYING_ID)=0
Definition: IAkStreamMgr.h:686
virtual void MixNinNChannels(AkAudioBuffer *in_pInputBuffer, AkAudioBuffer *in_pMixBuffer, AkReal32 in_fPrevGain, AkReal32 in_fNextGain, AK::SpeakerVolumes::ConstMatrixPtr in_mxPrevVolumes, AK::SpeakerVolumes::ConstMatrixPtr in_mxNextVolumes)=0
N to N channels mix.
bool bCanRunOnObjectConfig
Plug-in can run on bus with Audio Object configuration. Effect plug-ins are instantiated once per Aud...
Definition: IAkPlugin.h:80
virtual AkUInt32 GetSampleRate() const =0
virtual void GetPannerPosition(AkVector &out_position)=0
Definition: AkSpeakerConfig.h:493
virtual AKRESULT SendPluginCustomGameData(AkUniqueID in_busID, AkGameObjectID in_busObjectID, AkPluginType in_eType, AkUInt32 in_uCompanyID, AkUInt32 in_uPluginID, const void *in_pData, AkUInt32 in_uSizeInBytes)=0
bool bUsesGainAttribute
Plug-in knows how to process objects separately from the cumulativeGain of the object (or the process...
Definition: IAkPlugin.h:81
Definition: IAkPlugin.h:852
Definition: IAkPlugin.h:899
AKRESULT(* AkGetDeviceListCallback)(AkUInt32 &io_maxNumDevices, AkDeviceDescription *out_deviceDescriptions)
Registered plugin device enumeration function prototype, used for providing lists of devices by plug-...
Definition: IAkPlugin.h:1318
virtual IAkVoicePluginInfo * GetVoiceInfo()=0
void(* AkGlobalCallbackFunc)(AK::IAkGlobalPluginContext *in_pContext, AkGlobalCallbackLocation in_eLocation, void *in_pCookie)
Definition: AkCallback.h:369
bool bIsInPlace
Buffer usage (in-place or not). If true, and the plug-in is an insert effect, it should implement IAk...
Definition: IAkPlugin.h:75
virtual AkUInt32 GetIDFromString(const char *in_pszString) const =0
virtual AKRESULT ComputeWeightedAmbisonicsDecodingFromSampledSphere(const AkVector in_samples[], AkUInt32 in_uNumSamples, AkChannelConfig in_cfgAmbisonics, AK::SpeakerVolumes::MatrixPtr out_mxVolume)=0
AkCreatePluginCallback m_pCreateFunc
Definition: IAkPlugin.h:1805
Common interface for plug-in services accessed through the global plug-in context.
Definition: IAkPlugin.h:1336
virtual ~IAkAudioDeviceEffectPlugin()
Virtual destructor on interface to avoid warnings.
Definition: IAkPlugin.h:875
Interface for the "Mixer" plug-in service, to handle mixing together of signals, or applying simple t...
Definition: IAkPlugin.h:1639
virtual ~IAk3DAudioSinkPlugin()
Virtual destructor on interface to avoid warnings.
Definition: IAkPlugin.h:1195
virtual AkPriority GetPriority() const =0
virtual ~IAkGameObjectPluginInfo()
Virtual destructor on interface to avoid warnings.
Definition: IAkPlugin.h:103
virtual ~IAkPluginContextBase()
Virtual destructor on interface to avoid warnings.
Definition: IAkPlugin.h:227
AkUInt32 AkChannelMask
Channel mask (similar to WAVE_FORMAT_EXTENSIBLE). Bit values are defined in AkSpeakerConfig....
Definition: AkTypes.h:85
PluginRegistration(AkUInt32 in_ulCompanyID, AkUInt32 in_ulPluginID, AkCreateFileSourceCallback in_pCreateFile, AkCreateBankSourceCallback in_pCreateBank)
Definition: IAkPlugin.h:1760
virtual void MixChannel(AkReal32 *AK_RESTRICT in_pInBuffer, AkReal32 *AK_RESTRICT in_pOutBuffer, AkReal32 in_fPrevGain, AkReal32 in_fNextGain, AkUInt16 in_uNumFrames)=0
Single channel mix.
virtual AKRESULT ComputePlanarVBAPGains(AkReal32 in_fAngle, AkChannelConfig in_outputConfig, AkReal32 in_fCenterPerc, AK::SpeakerVolumes::VectorPtr out_vVolumes)=0
virtual void GetPluginMedia(AkUInt32 in_dataIndex, AkUInt8 *&out_rpData, AkUInt32 &out_rDataSize)=0
Definition: AkMidiTypes.h:179
virtual void GetSpatializedVolumes(AK::SpeakerVolumes::MatrixPtr out_mxPrevVolumes, AK::SpeakerVolumes::MatrixPtr out_mxNextVolumes)=0
Definition: IAkProcessorFeatures.h:56
Definition: IAkPlugin.h:815
virtual void Execute(AkAudioBuffer *io_pBuffer)=0
PluginRegistration(AkPluginType in_eType, AkUInt32 in_ulCompanyID, AkUInt32 in_ulPluginID, AkCreatePluginCallback in_pCreateFunc, AkCreateParamCallback in_pCreateParamFunc, AkGlobalCallbackFunc in_pRegisterCallback=NULL, void *in_pRegisterCallbackCookie=NULL)
Definition: IAkPlugin.h:1709
virtual void GetOutputObjects(AkAudioObjects &io_objects)=0
PluginRegistration(AkPluginType in_eType, AkUInt32 in_ulCompanyID, AkUInt32 in_ulPluginID, AkCreatePluginCallback in_pCreateFunc, AkCreateParamCallback in_pCreateParamFunc, AkGetDeviceListCallback in_pGetDeviceListFunc, AkGlobalCallbackFunc in_pRegisterCallback=NULL, void *in_pRegisterCallbackCookie=NULL)
Definition: IAkPlugin.h:1734
virtual ~IAkMixerInputContext()
Virtual destructor on interface to avoid warnings.
Definition: IAkPlugin.h:902
virtual AkUInt16 GetMaxBufferLength() const =0
bool bCanChangeRate
True for effects whose sample throughput is different between input and output. Effects that can chan...
Definition: IAkPlugin.h:76
virtual void Mix1inNChannels(AkReal32 *AK_RESTRICT in_pInChannel, AkAudioBuffer *in_pMixBuffer, AkReal32 in_fPrevGain, AkReal32 in_fNextGain, AK::SpeakerVolumes::ConstVectorPtr in_vPrevVolumes, AK::SpeakerVolumes::ConstVectorPtr in_vNextVolumes)=0
1 to N channels mix
Emitter-listener pair: Positioning data pertaining to a single pair of emitter and listener.
Definition: AkTypes.h:483
PluginRegistration(AkUInt32 in_ulCompanyID, AkUInt32 in_ulPluginID)
Definition: IAkPlugin.h:1701
virtual bool HasListenerRelativeRouting()=0
virtual IAkGameObjectPluginInfo * GetGameObjectInfo()=0
virtual bool GetMaxAttenuationDistance(AkReal32 &out_fMaxAttenuationDistance)=0
virtual AKRESULT GetGameObjectPosition(AkUInt32 in_uIndex, AkSoundPosition &out_position) const =0
virtual AKRESULT GetPluginInfo(AkPluginInfo &out_rPluginInfo)=0
Software interface for sink (audio endpoint) plugins.
Definition: IAkPlugin.h:1168
virtual void SetUserData(void *in_pUserData)=0
virtual bool IsSendModeEffect() const =0
virtual IAkVoicePluginInfo * GetVoiceInfo()=0
virtual void OnFrameEnd()=0
virtual AKRESULT PostMonitorMessage(const char *in_pszError, AK::Monitor::ErrorLevel in_eErrorLevel)=0
Definition: IAkPluginMemAlloc.h:44
Software effect plug-in interface for out-of-place processing (see Creating Sound Engine Effect Plug-...
Definition: IAkPlugin.h:787
AkReal32 * VectorPtr
Volume vector. Access each element with the standard bracket [] operator.
Definition: AkSpeakerVolumes.h:49
Definition: AkTypes.h:237
Ak3DPositionType
3D position type: defines what acts as the emitter position for computing spatialization against the ...
Definition: AkTypes.h:780
virtual ~IAkMixerPluginContext()
Virtual destructor on interface to avoid warnings.
Definition: IAkPlugin.h:430
virtual AkSinkPluginType GetSinkPluginType() const override final
Definition: IAkPlugin.h:1215
virtual Ak3DSpatializationMode Get3DSpatializationMode()=0
virtual AkPlayingID GetPlayingID() const =0
Retrieve the Playing ID of the event corresponding to this voice (if applicable).
virtual AkReal32 GetFocus(AkUInt32 in_uIndex)=0
virtual AKRESULT SignalAudioThread()=0
Definition: IAkPlugin.h:872
virtual void Execute(const AkAudioObjects &io_objects)=0
virtual AKRESULT Init(IAkPluginMemAlloc *in_pAllocator, const void *in_pParamsBlock, AkUInt32 in_uBlockSize)=0
AkCodecDescriptor m_CodecDescriptor
Definition: IAkPlugin.h:1814
virtual bool CanPostMonitorData()=0
virtual AkSpeakerPanningType GetSpeakerPanningType()=0
Definition: IAkPlugin.h:1699
virtual void Execute(AkAudioBuffer *in_pBuffer, AkUInt32 in_uInOffset, AkAudioBuffer *out_pBuffer)=0
virtual AkMIDIEvent GetMidiEvent() const =0
virtual AkUInt32 GetNum3DPositions()=0
virtual ~IAkVoicePluginInfo()
Virtual destructor on interface to avoid warnings.
Definition: IAkPlugin.h:204
virtual void Consume(AkAudioBuffer *in_pInputBuffer, AkRamp in_gain)=0
Definition: IAkPlugin.h:399
virtual AkUInt32 GetBusType()=0
virtual AkConnectionType GetConnectionType()=0
AkMeteringFlags
Metering flags. Used for specifying bus metering, through AK::SoundEngine::RegisterBusVolumeCallback(...
Definition: AkTypes.h:814
Definition: AkTypes.h:737
virtual AKRESULT ComputeSphericalVBAPGains(void *in_pPannerData, AkReal32 in_fAzimuth, AkReal32 in_fElevation, AkUInt32 in_uNumChannels, AK::SpeakerVolumes::VectorPtr out_vVolumes)=0
virtual AKRESULT InitSphericalVBAP(AK::IAkPluginMemAlloc *in_pAllocator, const AkSphericalCoord *in_SphericalPositions, const AkUInt32 in_NbPoints, void *&out_pPannerData)=0
const AkReal32 * ConstMatrixPtr
Constant volume matrix. Access each input channel vector with AK::SpeakerVolumes::Matrix::GetChannel(...
Definition: AkSpeakerVolumes.h:52
virtual IAkPluginParam * Clone(IAkPluginMemAlloc *in_pAllocator)=0
AkGetDeviceListCallback m_pGetDeviceListFunc
Definition: IAkPlugin.h:1813
Definition: IAkPlugin.h:59
Voice-specific information available to plug-ins.
Definition: IAkPlugin.h:201
virtual AkSinkPluginType GetSinkPluginType() const =0
virtual const AkAcousticTexture * GetAcousticTexture(AkAcousticTextureID in_AcousticTextureID)=0
void(* AkCallbackFunc)(AkCallbackType in_eType, AkCallbackInfo *in_pCallbackInfo)
Definition: AkCallback.h:267
virtual AKRESULT ComputeSphericalCoordinates(const AkEmitterListenerPair &in_pair, AkReal32 &out_fAzimuth, AkReal32 &out_fElevation) const =0
virtual AKRESULT GetOutputID(AkUInt32 &out_uOutputID, AkPluginID &out_uDevicePlugin) const =0
virtual AKRESULT Term(IAkPluginMemAlloc *in_pAllocator)=0
PluginRegistration(AkUInt32 in_ulCompanyID, AkUInt32 in_ulPluginID, const AkCodecDescriptor &in_Descriptor)
Definition: IAkPlugin.h:1781
virtual void Execute(AkAudioBuffer *io_pBuffer)=0
void * m_pRegisterCallbackCookie
Definition: IAkPlugin.h:1810
virtual ~IAkSourcePluginContext()
Virtual destructor on interface to avoid warnings.
Definition: IAkPlugin.h:402
virtual void * GetUserData()=0
Definition: IAkPlugin.h:1344
virtual bool GetListeners(AkGameObjectID *out_aListenerIDs, AkUInt32 &io_uSize) const =0
virtual bool IsRenderingOffline() const =0
virtual AKRESULT Compute3DPositioning(AkReal32 in_fAngle, AkReal32 in_fElevation, AkReal32 in_fSpread, AkReal32 in_fFocus, AkChannelConfig in_inputConfig, AkChannelMask in_uInputChanSel, AkChannelConfig in_outputConfig, AkReal32 in_fCenterPerc, AK::SpeakerVolumes::MatrixPtr out_mxVolumes)=0
virtual AKRESULT GetParentChannelConfig(AkChannelConfig &out_channelConfig) const =0
virtual IAkPluginService * GetPluginService(AkPluginServiceType in_pluginService) const =0
virtual AKRESULT SetParamsBlock(const void *in_pParamsBlock, AkUInt32 in_uBlockSize)=0
Software effect plug-in interface for in-place processing (see Creating Sound Engine Effect Plug-ins)...
Definition: IAkPlugin.h:763
virtual void Execute(const AkAudioObjects &in_objects, const AkAudioObjects &out_objects)=0
virtual AKRESULT Init(IAkPluginMemAlloc *in_pAllocator, IAkAudioDeviceEffectPluginContext *in_pEffectPluginContext, IAkPluginParam *in_pParams, const AkAudioFormat &in_rFormat, const Ak3DAudioSinkCapabilities &in_3dCapabilities)=0
virtual AkReal32 GetGameObjectScaling() const =0
virtual void ResetStarved()=0
Reset the "starvation" flag after IsStarved() returned true.
virtual AKRESULT RelocateMedia(AkUInt8 *, AkUInt8 *)
Definition: IAkPlugin.h:731
virtual IAkVoicePluginInfo * GetVoiceInfo()=0
virtual AKRESULT ComputeSpeakerVolumesDirect(AkChannelConfig in_inputConfig, AkChannelConfig in_outputConfig, AkReal32 in_fCenterPerc, AK::SpeakerVolumes::MatrixPtr out_mxVolumes)=0
virtual AkReal32 GetDownstreamGain()=0
bool bReserved
Legacy bIsAsynchronous plug-in flag, now unused. Preserved for plug-in backward compatibility....
Definition: IAkPlugin.h:77
A collection of audio objects. Encapsulates the audio data and metadata of each audio object in separ...
Definition: AkCommonDefs.h:635
virtual AKRESULT TimeSkip(AkUInt32 &io_uFrames)=0
virtual IAkGameObjectPluginInfo * GetGameObjectInfo()=0
virtual AKRESULT ComputePositioning(const AkPositioningData &in_posData, AkChannelConfig in_inputConfig, AkChannelConfig in_outputConfig, AK::SpeakerVolumes::MatrixPtr out_mxVolumes)=0
virtual AKRESULT UnregisterGlobalCallback(AkGlobalCallbackFunc in_pCallback, AkUInt32 in_eLocation=AkGlobalCallbackLocation_BeginRender)=0
virtual void ApplyGain(AkAudioBuffer *in_pInputBuffer, AkAudioBuffer *in_pOutputBuffer, AkRamp in_gain, bool in_convertToInt16) const =0
Definition: AkTypes.h:224
AkUInt32 uBuildVersion
Plug-in build version, must match the AK_WWISESDK_VERSION_COMBINED macro from AkWwiseSDKVersion....
Definition: IAkPlugin.h:74
AkReal32 * MatrixPtr
Volume matrix. Access each input channel vector with AK::SpeakerVolumes::Matrix::GetChannel().
Definition: AkSpeakerVolumes.h:50
virtual AKRESULT Reset()=0
AK::IAkPluginParam *(* AkCreateParamCallback)(AK::IAkPluginMemAlloc *in_pAllocator)
Registered plugin parameter node creation function prototype.
Definition: IAkPlugin.h:1316
virtual void Get3DAudioCapabilities(Ak3DAudioSinkCapabilities &out_rCapabilities)=0
Returns the capabilities of the sink's 3D audio system.
virtual ~IAkEffectPlugin()
Virtual destructor on interface to avoid warnings.
Definition: IAkPlugin.h:746
virtual ~IAkSinkPlugin()
Virtual destructor on interface to avoid warnings.
Definition: IAkPlugin.h:1171
virtual AKRESULT GetAudioSettings(AkAudioSettings &out_audioSettings) const =0
virtual IAkPlatformContext * GetPlatformContext() const =0
Definition: IAkPlugin.h:835
virtual AkReal32 GetCenterPerc()=0
static const AkGameObjectID AK_INVALID_GAME_OBJECT
Invalid game object (may also mean all game objects)
Definition: AkTypes.h:96
virtual AkPlayingID PostEventSync(AkUniqueID in_eventID, AkGameObjectID in_gameObjectID, AkUInt32 in_uFlags=0, AkCallbackFunc in_pfnCallback=NULL, void *in_pCookie=NULL, AkUInt32 in_cExternals=0, AkExternalSourceInfo *in_pExternalSources=NULL, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID)=0
virtual AKRESULT ComputePositioning(const AkPositioningData &in_posData, AkChannelConfig in_inputConfig, AkChannelConfig in_outputConfig, AK::SpeakerVolumes::MatrixPtr out_mxVolumes)=0
virtual void ApplyGainAndInterleave(AkAudioBuffer *in_pInputBuffer, AkAudioBuffer *in_pOutputBuffer, AkRamp in_gain, bool in_convertToInt16) const =0
virtual AKRESULT Get3DPosition(AkUInt32 in_uIndex, AkEmitterListenerPair &out_soundPosition)=0
virtual ~IAkSourcePlugin()
Virtual destructor on interface to avoid warnings.
Definition: IAkPlugin.h:1223
@ AkPluginTypeCodec
Compressor/decompressor plug-in (allows support for custom audio file types).
Definition: AkTypes.h:830
virtual AkSinkPluginType GetSinkPluginType() const override final
Definition: IAkPlugin.h:1187
Definition: IAkPlugin.h:1056
virtual AKRESULT GetEmitterListenerPair(AkUInt32 in_uIndex, AkEmitterListenerPair &out_emitterListenerPair) const =0
Definition: AkMidiTypes.h:238
Game object information available to plugins.
Definition: IAkPlugin.h:100
virtual AK::IAkPluginMemAlloc * GetAllocator()=0
Get the default allocator for plugins. This is useful for performing global initialization tasks shar...
Definition: AkSoundEngine.h:206
virtual AKRESULT CreateOutputObjects(AkChannelConfig in_channelConfig, AkAudioObjects &io_objects)=0
virtual AKRESULT Init(IAkPluginMemAlloc *in_pAllocator, IAkSourcePluginContext *in_pSourcePluginContext, IAkPluginParam *in_pParams, AkAudioFormat &io_rFormat)=0
Definition: AkCommonDefs.h:438
virtual ~IAkEffectPluginContext()
Virtual destructor on interface to avoid warnings.
Definition: IAkPlugin.h:344
virtual AkGameObjectID GetGameObjectID() const =0
Get the ID of the game object.
virtual const AkPlatformInitSettings * GetPlatformInitSettings() const =0
AkGlobalCallbackFunc m_pRegisterCallback
Definition: IAkPlugin.h:1809
virtual bool IsPrimary()=0
virtual AKRESULT ComputeSpeakerVolumesPanner(AkSpeakerPanningType in_ePannerType, const AkVector &in_position, AkReal32 in_fCenterPct, AkChannelConfig in_inputConfig, AkChannelConfig in_outputConfig, AK::SpeakerVolumes::MatrixPtr out_mxVolumes)=0
virtual AkUInt32 GetBufferTick() const =0
virtual const AkInitSettings * GetInitSettings() const =0
virtual AKRESULT PostMonitorMessage(const char *in_pszError, AK::Monitor::ErrorLevel in_eErrorLevel)=0
virtual SoundEngine::MultiPositionType GetGameObjectMultiPositionType() const =0
bool bCanProcessObjects
Plug-in can process audio objects. They must implement IAkInPlaceObjectPlugin or IAkOutOfPlaceObjectP...
Definition: IAkPlugin.h:78
virtual void Execute(AkAudioBuffer *io_pMainMix, AkAudioBuffer *io_pPassthroughMix, const AkAudioObjects &io_objects, AkRamp &io_gain)=0
static const AkPluginParamID ALL_PLUGIN_DATA_ID
Definition: IAkPlugin.h:668
virtual AkPlayingID PostMIDIOnEventSync(AkUniqueID in_eventID, AkGameObjectID in_gameObjectID, AkMIDIPost *in_pPosts, AkUInt16 in_uNumPosts, bool in_bAbsoluteOffsets=false, AkUInt32 in_uFlags=0, AkCallbackFunc in_pfnCallback=NULL, void *in_pCookie=NULL, AkPlayingID in_playingID=AK_INVALID_PLAYING_ID)=0
virtual AKRESULT TermSphericalVBAP(AK::IAkPluginMemAlloc *in_pAllocator, void *in_pPannerData)=0
virtual AkUInt32 GetNumEmitterListenerPairs() const =0
virtual ~IAkPluginServiceMixer()
Definition: IAkPlugin.h:1641
AK::IAkPlugin *(* AkCreatePluginCallback)(AK::IAkPluginMemAlloc *in_pAllocator)
Registered plugin creation function prototype.
Definition: IAkPlugin.h:1314
IAkSoftwareCodec *(* AkCreateBankSourceCallback)(void *in_pCtx)
Registered bank source node creation function prototype.
Definition: AkTypes.h:730
Definition: IAkPlugin.h:341
virtual Ak3DPositionType Get3DPositionType()=0
virtual AKRESULT RegisterCodec(AkUInt32 in_ulCompanyID, AkUInt32 in_ulPluginID, AkCreateFileSourceCallback in_pFileCreateFunc, AkCreateBankSourceCallback in_pBankCreateFunc)=0
virtual void ComputeAmbisonicsEncoding(AkReal32 in_fAzimuth, AkReal32 in_fElevation, AkChannelConfig in_cfgAmbisonics, AK::SpeakerVolumes::VectorPtr out_vVolumes)=0
virtual AkReal32 GetDuration() const =0
virtual AKRESULT GetSpeakerAngles(AkReal32 *io_pfSpeakerAngles, AkUInt32 &io_uNumAngles, AkReal32 &out_fHeightAngle)=0
@ AkGlobalCallbackLocation_BeginRender
Start of frame rendering, after having processed game messages.
Definition: AkCallback.h:343
#define AK_RESTRICT
Refers to the __restrict compilation flag available on some platforms.
Definition: AkTypes.h:43
const AkReal32 * ConstVectorPtr
Constant volume vector. Access each element with the standard bracket [] operator.
Definition: AkSpeakerVolumes.h:51
virtual AKRESULT RegisterGlobalCallback(AkPluginType in_eType, AkUInt32 in_ulCompanyID, AkUInt32 in_ulPluginID, AkGlobalCallbackFunc in_pCallback, AkUInt32 in_eLocation=AkGlobalCallbackLocation_BeginRender, void *in_pCookie=NULL)=0
Definition: IAkPlugin.h:675
virtual void GetPluginCustomGameData(void *&out_rpData, AkUInt32 &out_rDataSize)=0
Interface to retrieve contextual information available to all types of plugins.
Definition: IAkPlugin.h:224
virtual AKRESULT ComputePositioning(const AkPositioningData &in_posData, AkChannelConfig in_inputConfig, AkChannelConfig in_outputConfig, AK::SpeakerVolumes::MatrixPtr out_mxVolumes)=0
AkCreateBankSourceCallback m_pBankCreateFunc
LEGACY: Kept for compatibility with 2019.1. Unused in 2019.2 and up.
Definition: IAkPlugin.h:1808
virtual AKRESULT GetListenerData(AkGameObjectID in_uListener, AkListener &out_listener) const =0
virtual AkUInt32 GetNumGameObjectPositions() const =0
virtual IAkStreamMgr * GetStreamMgr() const =0
Retrieve the streaming manager access interface.