Table of Contents

Target Platform(s):
Wwise SDK 2019.1.5
AkSimd.h
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3 released in source code form as part of the SDK installer package.
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5 Commercial License Usage
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14 Alternatively, this file may be used under the Apache License, Version 2.0 (the
15 "Apache License"); you may not use this file except in compliance with the
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24  Version: <VERSION> Build: <BUILDNUMBER>
25  Copyright (c) <COPYRIGHTYEAR> Audiokinetic Inc.
26 *******************************************************************************/
27 
28 // AkSimd.h
29 
30 /// \file
31 /// AKSIMD - Windows implementation
32 
33 #pragma once
34 
35 #if defined AK_CPU_X86 || defined AK_CPU_X86_64
36  #define AKSIMD_GETELEMENT_V4I32( __vName, __num__ ) (__vName).m128i_i32[(__num__)] ///< Retrieve scalar element from vector.
37  #define AKSIMD_GETELEMENT_V4F32( __vName, __num__ ) (__vName).m128_f32[(__num__)] ///< Retrieve scalar element from vector.
38  #define AKSIMD_GETELEMENT_V2F32( __vName, __num__ ) (__vName).m64_f32[(__num__)] ///< Retrieve scalar element from vector.
39  #define AKSIMD_GETELEMENT_V2I64( __vName, __num__ ) (__vName).m128i_i64[(__num__)] ///< Retrieve scalar element from vector.
40 
42 #endif
43 
44 #if defined AK_CPU_ARM_NEON
45  #define AKSIMD_GETELEMENT_V4I32( __vName, __num__ ) (__vName).n128_i32[(__num__)] ///< Retrieve scalar element from vector.
46  #define AKSIMD_GETELEMENT_V4F32( __vName, __num__ ) (__vName).n128_f32[(__num__)] ///< Retrieve scalar element from vector.
47  #define AKSIMD_GETELEMENT_V2F32( __vName, __num__ ) (__vName).n64_f32[(__num__)] ///< Retrieve scalar element from vector.
48  #define AKSIMD_GETELEMENT_V2I64( __vName, __num__ ) (__vName).n128i_i64[(__num__)] ///< Retrieve scalar element from vector.
49 
50  #define AKSIMD_DECLARE_V4F32_TYPE DirectX::XMVECTORF32
51  #define AKSIMD_DECLARE_V4F32( _x, _a, _b, _c, _d ) AKSIMD_DECLARE_V4F32_TYPE _x = { _a, _b, _c, _d }
52 
53  #define AKSIMD_DECLARE_V4I32_TYPE DirectX::XMVECTORI32
54  #define AKSIMD_DECLARE_V4I32( _x, _a, _b, _c, _d ) AKSIMD_DECLARE_V4I32_TYPE _x = { _a, _b, _c, _d }
55 
56  #include <DirectXMath.h>
58 #endif