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Target Platform(s):

include/AK/SoundEngine/Platforms/Windows/AkSimd.h

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00001 /*******************************************************************************
00002 The content of this file includes portions of the AUDIOKINETIC Wwise Technology
00003 released in source code form as part of the SDK installer package.
00004 
00005 Commercial License Usage
00006 
00007 Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology
00008 may use this file in accordance with the end user license agreement provided 
00009 with the software or, alternatively, in accordance with the terms contained in a
00010 written agreement between you and Audiokinetic Inc.
00011 
00012 Apache License Usage
00013 
00014 Alternatively, this file may be used under the Apache License, Version 2.0 (the 
00015 "Apache License"); you may not use this file except in compliance with the 
00016 Apache License. You may obtain a copy of the Apache License at 
00017 http://www.apache.org/licenses/LICENSE-2.0.
00018 
00019 Unless required by applicable law or agreed to in writing, software distributed
00020 under the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES
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00023 
00024   Version: <VERSION>  Build: <BUILDNUMBER>
00025   Copyright (c) <COPYRIGHTYEAR> Audiokinetic Inc.
00026 *******************************************************************************/
00027 
00028 // AkSimd.h
00029 
00030 /// \file 
00031 /// AKSIMD - Windows implementation
00032 
00033 #pragma once
00034 
00035 #if defined AK_CPU_X86 || defined AK_CPU_X86_64
00036     #define AKSIMD_GETELEMENT_V4I32( __vName, __num__ )         (__vName).m128i_i32[(__num__)]  ///< Retrieve scalar element from vector.
00037     #define AKSIMD_GETELEMENT_V4F32( __vName, __num__ )         (__vName).m128_f32[(__num__)]   ///< Retrieve scalar element from vector.
00038     #define AKSIMD_GETELEMENT_V2F32( __vName, __num__ )         (__vName).m64_f32[(__num__)]    ///< Retrieve scalar element from vector.
00039     #define AKSIMD_GETELEMENT_V2I64( __vName, __num__ )         (__vName).m128i_i64[(__num__)]  ///< Retrieve scalar element from vector.
00040     
00041     #include <AK/SoundEngine/Platforms/SSE/AkSimd.h>
00042 #endif
00043 
00044 #if defined AK_CPU_ARM_NEON
00045     #define AKSIMD_GETELEMENT_V4I32( __vName, __num__ )         (__vName).n128_i32[(__num__)]   ///< Retrieve scalar element from vector.
00046     #define AKSIMD_GETELEMENT_V4F32( __vName, __num__ )         (__vName).n128_f32[(__num__)]   ///< Retrieve scalar element from vector.
00047     #define AKSIMD_GETELEMENT_V2F32( __vName, __num__ )         (__vName).n64_f32[(__num__)]    ///< Retrieve scalar element from vector.
00048     #define AKSIMD_GETELEMENT_V2I64( __vName, __num__ )         (__vName).n128i_i64[(__num__)]  ///< Retrieve scalar element from vector.
00049     
00050     #define AKSIMD_DECLARE_V4F32_TYPE                           DirectX::XMVECTORF32
00051     #define AKSIMD_DECLARE_V4F32( _x, _a, _b, _c, _d )          AKSIMD_DECLARE_V4F32_TYPE _x = { _a, _b, _c, _d }
00052 
00053     #define AKSIMD_DECLARE_V4I32_TYPE                           DirectX::XMVECTORI32
00054     #define AKSIMD_DECLARE_V4I32( _x, _a, _b, _c, _d )          AKSIMD_DECLARE_V4I32_TYPE _x = { _a, _b, _c, _d }
00055 
00056     #include <DirectXMath.h>
00057     #include <AK/SoundEngine/Platforms/arm_neon/AkSimd.h>
00058 #endif