Table of Contents


Sets a property value of an object for a specific platform. Refer to Wwise Objects Reference for more information on the properties available on each object type. Refer to ak.wwise.core.object.setReference to set a reference to an object.


Name Type Description
property * string The name of the property. For more information, refer to the property list of Wwise Objects listed in Wwise Objects Reference.
A property name. Refer to Wwise Objects Reference for information about the Wwise objects and their properties.
object * any of: The ID (GUID), name, or path of the object to set value.
string The name of the object qualified by its type in the form of type:name. Only object types that have globally-unique names are supported. Ex: Event:Play_Sound_01
string An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}.
string A project path to a Wwise object, including the category and the work-unit. For example: \Actor-Mixer Hierarchy\Default Work Unit\New Sound SFX.
value * any of: The value of the object.
The value of a property.
null A null value. No reference to an object.
string A string value.
number A numerical value.
boolean A boolean value.
platform string The ID (GUID) of the platform.

(Required *)

Arguments Schema

See Also


Refer to Using the Wwise Authoring API (WAAPI) for more information about WAAPI.