Table of Contents

virtual AKRESULT AK::IAkGameObjectPluginInfo::GetGameObjectPosition ( AkUInt32  in_uIndex,
AkSoundPosition out_position  
) const [pure virtual]

Get the raw position of the game object at index in_uIndex. Use GetNumGameObjectPositions() prior to this function to get the total number of positions of that game object.

AK_Fail if the index is out of bounds, AK_Success otherwise.
See also:
in_uIndex  Index of the position, [0, GetNumGameObjectPositions()[
out_position  Returned raw position info.