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Wwise SDK 2021.1.3
AK::IAkInPlaceObjectPlugin Class Referenceabstract

#include <IAkPlugin.h>

Inheritance diagram for AK::IAkInPlaceObjectPlugin:
AK::IAkEffectPlugin AK::IAkPlugin

Public Member Functions

virtual void  Execute (const AkAudioObjects &io_objects)=0
 
- Public Member Functions inherited from AK::IAkEffectPlugin
virtual AKRESULT  Init (IAkPluginMemAlloc *in_pAllocator, IAkEffectPluginContext *in_pEffectPluginContext, IAkPluginParam *in_pParams, AkAudioFormat &io_rFormat)=0
 
- Public Member Functions inherited from AK::IAkPlugin
virtual AKRESULT  Term (IAkPluginMemAlloc *in_pAllocator)=0
 
virtual AKRESULT  Reset ()=0
 
virtual AKRESULT  GetPluginInfo (AkPluginInfo &out_rPluginInfo)=0
 
virtual bool  SupportMediaRelocation () const
 
virtual AKRESULT  RelocateMedia (AkUInt8 *, AkUInt8 *)
 

Additional Inherited Members

- Protected Member Functions inherited from AK::IAkEffectPlugin
virtual  ~IAkEffectPlugin ()
  Virtual destructor on interface to avoid warnings. More...
 
- Protected Member Functions inherited from AK::IAkPlugin
virtual  ~IAkPlugin ()
  Virtual destructor on interface to avoid warnings. More...
 

Detailed Description

In-place Object Processor plug-in interface. Implement this interface when your plugin returns both AkPluginInfo::bCanProcessObjects and AkPluginInfo::bIsInPlace set to true. In-place object processors just modify objects' audio or metadata, but do not destroy objects create additional output objects. An object processor may be initialized with an Object configuration, or any channel configuration, depending on the configuration of its input. It is not allowed to change the channel configuration in Init.

Definition at line 814 of file IAkPlugin.h.