Table of Contents

Wwise SDK 2019.1.5
AK::IAkVoicePluginInfo Class Referenceabstract
Inheritance diagram for AK::IAkVoicePluginInfo:
AK::IAkGameObjectPluginInfo

Public Member Functions

virtual AkPlayingID  GetPlayingID () const =0
  Retrieve the Playing ID of the event corresponding to this voice (if applicable). More...
 
virtual AkPriority  GetPriority () const =0
 
virtual AkPriority  ComputePriorityWithDistance (AkReal32 in_fDistance) const =0
 
- Public Member Functions inherited from AK::IAkGameObjectPluginInfo
virtual AkGameObjectID  GetGameObjectID () const =0
  Get the ID of the game object. More...
 
virtual AkUInt32  GetNumEmitterListenerPairs () const =0
 
virtual AKRESULT  GetEmitterListenerPair (AkUInt32 in_uIndex, AkEmitterListenerPair &out_emitterListenerPair) const =0
 
virtual AkUInt32  GetNumGameObjectPositions () const =0
 
virtual AKRESULT  GetGameObjectPosition (AkUInt32 in_uIndex, AkSoundPosition &out_position) const =0
 
virtual SoundEngine::MultiPositionType  GetGameObjectMultiPositionType () const =0
 
virtual AkReal32  GetGameObjectScaling () const =0
 
virtual bool  GetListeners (AkGameObjectID *out_aListenerIDs, AkUInt32 &io_uSize) const =0
 
virtual AKRESULT  GetListenerData (AkGameObjectID in_uListener, AkListener &out_listener) const =0
 

Protected Member Functions

virtual  ~IAkVoicePluginInfo ()
  Virtual destructor on interface to avoid warnings. More...
 
- Protected Member Functions inherited from AK::IAkGameObjectPluginInfo
virtual  ~IAkGameObjectPluginInfo ()
  Virtual destructor on interface to avoid warnings. More...
 

Detailed Description

Voice-specific information available to plug-ins. The associated game object's information is available through the methods of the base class IAkGameObjectPluginInfo.

Definition at line 193 of file IAkPlugin.h.


The documentation for this class was generated from the following file: