Wwise SDK 2021.1.9

Going Further

Version
arrow_right Table of Contents
  •  Wwise SDK 2021.1.9
    •  Before You Begin
      •  Sound Engine Integration Walkthrough
        •  Samples
          •  Going Further
            •  Spatial Audio
              •  Overriding Managers
                •  Creating New Plug-ins
                  •  Defining Custom Properties
                    •  Plug-in Property and Custom Property XML Description
                      •  Packaging Plug-ins for the Wwise Launcher
                        •  Optimizing Memory Allocation
                          •  Using the Wwise Authoring Query Language (WAQL)
                            •  Using the Wwise Authoring API (WAAPI)
                              •  Defining Command Add-ons
                                •  Using SoundFrame (end-of-life)
                                  •  Using the Command Line
                                    •  Using the legacy Command Line (end-of-life)
                                      •  Monitoring Errors
                                        •  Advanced Mix Customization Using the Speaker Matrix Callback
                                          •  Custom Scheduling of Audio Rendering
                                            •  Offline Rendering with Wwise
                                            •  Reference Materials
                                              •  Release Notes 2021.1.9
                                                •  Previous Release Notes
                                                  •  Android-Specific Information
                                                    •  iOS/tvOS-Specific Information
                                                      •  Windows-Specific Information
                                                        •  Linux-Specific Information
                                                          •  Mac-Specific Information
                                                            •  Legal Notices and Copyright Information
                                                              •  Open Source Components in Wwise
                                                                •  Modules
                                                                  •  Namespaces
                                                                    •  Classes
                                                                      •  Files
                                                                      •  Wwise Help
                                                                        •  Wwise Launcher
                                                                          •  Wwise Fundamentals
                                                                            •  Cube Integration
                                                                              •  Sample Project
                                                                                •  Wwise Unity Integration
                                                                                  •  Wwise Unreal Integration

                                                                                    Other Documentation

                                                                                    • Wwise Audio Lab​
                                                                                    Wwise SDK 2021.1.9
                                                                                    Going Further

                                                                                    Integrating the Wwise sound engine into your game is only the beginning of what you can do with the Wwise SDK. You can also use it to tune your integration for maximum performance and efficiency.

                                                                                    The following sections will instruct you on how to get the most out of your Wwise sound engine integration:

                                                                                    • Spatial Audio
                                                                                    • Overriding Managers
                                                                                    • Creating New Plug-ins
                                                                                    • Defining Custom Properties
                                                                                    • Plug-in Property and Custom Property XML Description
                                                                                    • Packaging Plug-ins for the Wwise Launcher
                                                                                    • Optimizing Memory Allocation
                                                                                    • Using the Wwise Authoring Query Language (WAQL)
                                                                                    • Using the Wwise Authoring API (WAAPI)
                                                                                    • Defining Command Add-ons
                                                                                    • Using SoundFrame (end-of-life)
                                                                                    • Using the Command Line
                                                                                    • Using the legacy Command Line (end-of-life)
                                                                                    • Monitoring Errors
                                                                                    • Advanced Mix Customization Using the Speaker Matrix Callback
                                                                                    • Custom Scheduling of Audio Rendering
                                                                                    • Offline Rendering with Wwise