Table of Contents

include/AK/Comm/AkCommunication.h File Reference

Go to the source code of this file.

Classes

struct   AkCommSettings
struct   AkCommSettings::Ports

Namespaces

namespace   AK
 

Audiokinetic namespace.


namespace   AK::Comm

Defines

#define  AK_COMM_SETTINGS_MAX_STRING_SIZE   64

Functions

Initialization

AKRESULT __cdecl  AK::Comm::Init (const AkCommSettings &in_settings)
AkInt32 __cdecl  AK::Comm::GetLastError ()
void __cdecl  AK::Comm::GetDefaultInitSettings (AkCommSettings &out_settings)
void __cdecl  AK::Comm::Term ()
AKRESULT __cdecl  AK::Comm::Reset ()
const AkCommSettings &__cdecl  AK::Comm::GetCurrentSettings ()

Detailed Description

The main communication interface (between the in-game sound engine and authoring tool).

See also:

Definition in file AkCommunication.h.