Table of Contents

Target Platform(s):

include/AK/SoundEngine/Platforms/Windows/AkSimd.h File Reference

Go to the source code of this file.

Defines

#define  AKSIMD_GETELEMENT_V4I32(__vName, __num__)   (__vName).m128i_i32[(__num__)]
  Retrieve scalar element from vector.
#define  AKSIMD_GETELEMENT_V4F32(__vName, __num__)   (__vName).m128_f32[(__num__)]
  Retrieve scalar element from vector.
#define  AKSIMD_GETELEMENT_V2F32(__vName, __num__)   (__vName).m64_f32[(__num__)]
  Retrieve scalar element from vector.
#define  AKSIMD_GETELEMENT_V2I64(__vName, __num__)   (__vName).m128i_i64[(__num__)]
  Retrieve scalar element from vector.
#define  AKSIMD_GETELEMENT_V4I32(__vName, __num__)   (__vName).n128_i32[(__num__)]
  Retrieve scalar element from vector.
#define  AKSIMD_GETELEMENT_V4F32(__vName, __num__)   (__vName).n128_f32[(__num__)]
  Retrieve scalar element from vector.
#define  AKSIMD_GETELEMENT_V2F32(__vName, __num__)   (__vName).n64_f32[(__num__)]
  Retrieve scalar element from vector.
#define  AKSIMD_GETELEMENT_V2I64(__vName, __num__)   (__vName).n128i_i64[(__num__)]
  Retrieve scalar element from vector.
#define  AKSIMD_DECLARE_V4F32_TYPE   DirectX::XMVECTORF32
#define  AKSIMD_DECLARE_V4F32(_x, _a, _b, _c, _d)   AKSIMD_DECLARE_V4F32_TYPE _x = { _a, _b, _c, _d }
#define  AKSIMD_DECLARE_V4I32_TYPE   DirectX::XMVECTORI32
#define  AKSIMD_DECLARE_V4I32(_x, _a, _b, _c, _d)   AKSIMD_DECLARE_V4I32_TYPE _x = { _a, _b, _c, _d }

Detailed Description

AKSIMD - Windows implementation

Definition in file AkSimd.h.