Table of Contents

Target Platform(s):

include/AK/SoundEngine/Platforms/Windows/AkWinSoundEngine.h File Reference

Go to the source code of this file.

Classes

struct   AkPlatformInitSettings

Namespaces

namespace   AK
 

Audiokinetic namespace.


Enumerations

enum   AkAudioAPI {
  AkAPI_Wasapi = 1 << 0, AkAPI_XAudio2 = 1 << 1, AkAPI_DirectSound = 1 << 2, AkAPI_Default = AkAPI_Wasapi | AkAPI_XAudio2 | AkAPI_DirectSound,
  AkAPI_PulseAudio = 1 << 0, AkAPI_ALSA = 1 << 1, AkAPI_Default = AkAPI_PulseAudio | AkAPI_ALSA, AkAPI_Wasapi = 1 << 0,
  AkAPI_Default = AkAPI_Wasapi, AkAPI_Dummy = 1 << 1, AkAPI_PulseAudio = 1 << 0, AkAPI_ALSA = 1 << 1,
  AkAPI_Default = AkAPI_PulseAudio | AkAPI_ALSA
}
enum   AkAudioDeviceState {
  AkDeviceState_Active = 1 << 0, AkDeviceState_Disabled = 1 << 1, AkDeviceState_NotPresent = 1 << 2, AkDeviceState_Unplugged = 1 << 3,
  AkDeviceState_All = AkDeviceState_Active | AkDeviceState_Disabled | AkDeviceState_NotPresent | AkDeviceState_Unplugged
}

Functions

IUnknown *__cdecl  AK::GetWwiseXAudio2Interface ()
IDirectSound8 *__cdecl  AK::GetDirectSoundInstance ()
AkUInt32 __cdecl  AK::GetDeviceID (IMMDevice *in_pDevice)
AkUInt32 __cdecl  AK::GetDeviceIDFromName (wchar_t *in_szToken)
const wchar_t *__cdecl  AK::GetWindowsDeviceName (AkInt32 index, AkUInt32 &out_uDeviceID, AkAudioDeviceState uDeviceStateMask=AkDeviceState_All)
AkUInt32 __cdecl  AK::GetWindowsDeviceCount (AkAudioDeviceState uDeviceStateMask=AkDeviceState_All)
bool __cdecl  AK::GetWindowsDevice (AkInt32 in_index, AkUInt32 &out_uDeviceID, IMMDevice **out_ppDevice, AkAudioDeviceState uDeviceStateMask=AkDeviceState_All)
AkDeviceID __cdecl  AK::GetDeviceIDFromGamepad (Windows::Gaming::Input::Gamepad^rGamepad)

Detailed Description

Main Sound Engine interface, specific WIN32.

Definition in file AkWinSoundEngine.h.