Table of Contents

AKRESULT __cdecl AK::Monitor::PostCode ( ErrorCode  in_eError,
ErrorLevel  in_eErrorLevel,
AkPlayingID  in_playingID = AK_INVALID_PLAYING_ID,
AkGameObjectID  in_gameObjID = AK_INVALID_GAME_OBJECT,
AkUniqueID  in_audioNodeID = AK_INVALID_UNIQUE_ID,
bool  in_bIsBus = false  
)

Post a monitoring message or error code. This will be displayed in the Wwise capture log.

Returns:
AK_Success if successful, AK_Fail if there was a problem posting the message. In optimized mode, this function returns AK_NotCompatible.
Remarks:
This function is provided as a tracking tool only. It does nothing if it is called in the optimized/release configuration and return AK_NotCompatible.
Parameters:
in_eError  Message or error code to be displayed
in_eErrorLevel  Specifies whether it should be displayed as a message or an error
in_playingID  Related Playing ID if applicable
in_gameObjID  Related Game Object ID if applicable, AK_INVALID_GAME_OBJECT otherwise
in_audioNodeID  Related Audio Node ID if applicable, AK_INVALID_UNIQUE_ID otherwise
in_bIsBus  true if in_audioNodeID is a bus