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Wwise SDK 2021.1.8

◆ Open()

AKSOUNDENGINE_API AkPlayingID AK::SoundEngine::DynamicSequence::Open ( AkGameObjectID  in_gameObjectID,
AkUInt32  in_uFlags = 0,
AkCallbackFunc  in_pfnCallback = NULL,
void *  in_pCookie = NULL,
DynamicSequenceType  in_eDynamicSequenceType = DynamicSequenceType_SampleAccurate 

Open a new Dynamic Sequence.

Playing ID of the dynamic sequence, or AK_INVALID_PLAYING_ID in failure case
See also
in_gameObjectID Associated game object ID
in_uFlags Bitmask: see AkCallbackType
in_pfnCallback Callback function
in_pCookie Callback cookie that will be sent to the callback function along with additional information;
in_eDynamicSequenceType See : AK::SoundEngine::DynamicSequence::DynamicSequenceType