Table of Contents

Wwise SDK 2019.1.6

◆ StopAll()

void __cdecl AK::SoundEngine::StopAll ( AkGameObjectID  in_gameObjectID = AK_INVALID_GAME_OBJECT )

Stops the current content playing associated to the specified game object ID. If no game object is specified, all sounds will be stopped.

Parameters
in_gameObjectID (Optional)Specify a game object to stop only playback associated to the provided game object ID.