Table of Contents

Wwise SDK 2019.1.6

◆ SetGameObjectAuxSendValues()

AKRESULT __cdecl AK::SoundEngine::SetGameObjectAuxSendValues ( AkGameObjectID  in_gameObjectID,
AkAuxSendValue in_aAuxSendValues,
AkUInt32  in_uNumSendValues 
)

Sets the Auxiliary Busses to route the specified game object To clear the game object's auxiliary sends, in_uNumSendValues must be 0.

See also
Returns
  • AK_Success if successful
  • AK_InvalidParameter if a duplicated environment is found in the array
Parameters
in_gameObjectID Associated game object ID
in_aAuxSendValues Variable-size array of AkAuxSendValue structures (it may be NULL if no environment must be set)
in_uNumSendValues The number of auxiliary busses at the pointer's address (it must be 0 if no environment is set)