Table of Contents

Wwise SDK 2019.1.6

◆ SetListeners()

AKRESULT __cdecl AK::SoundEngine::SetListeners ( AkGameObjectID  in_emitterGameObj,
const AkGameObjectID in_pListenerGameObjs,
AkUInt32  in_uNumListeners 
)

Sets a game object's associated listeners. All listeners that have previously been added via AddListener or set via SetListeners will be removed and replaced with the listeners in the array in_pListenerGameObjs. Calling this function will override the default set of listeners and in_emitterGameObj will now reference its own, unique set of listeners.

Returns
Always returns AK_Success
See also
Parameters
in_emitterGameObj Emitter game object. Must have been previously registered via RegisterGameObj.
in_pListenerGameObjs Array of listener game object IDs that will be activated for in_emitterGameObj.
in_uNumListeners Length of array