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AKRESULT __cdecl AK::SoundEngine::SetListeners ( AkGameObjectID  in_emitterGameObj,
const AkGameObjectID in_pListenerGameObjs,
AkUInt32  in_uNumListeners  
)

Sets a game object's associated listeners. All listeners that have previously been added via AddListener or set via SetListeners will be removed and replaced with the listeners in the array in_pListenerGameObjs. Calling this function will override the default set of listeners and in_emitterGameObj will now reference its own, unique set of listeners.

Returns:
Always returns AK_Success
See also:
Parameters:
in_emitterGameObj  Emitter game object. Must have been previously registered via RegisterGameObj.
in_pListenerGameObjs  Array of listener game object IDs that will be activated for in_emitterGameObj.
in_uNumListeners  Length of array