Table of Contents

Wwise SDK 2019.1.5

◆ RenderAudio()

AKRESULT __cdecl AK::SoundEngine::RenderAudio ( bool  in_bAllowSyncRender = true )

Processes all commands in the sound engine's command queue. This method has to be called periodically (usually once per game frame).

See also
Returns
Always returns AK_Success
Parameters
in_bAllowSyncRender When AkInitSettings::bUseLEngineThread is false, RenderAudio may generate an audio buffer – unless in_bAllowSyncRender is set to false. Use in_bAllowSyncRender=false when calling RenderAudio from a Sound Engine callback.