Table of Contents

Wwise SDK 2019.1.6

◆ SetObjectObstructionAndOcclusion()

AKRESULT __cdecl AK::SoundEngine::SetObjectObstructionAndOcclusion ( AkGameObjectID  in_EmitterID,
AkGameObjectID  in_ListenerID,
AkReal32  in_fObstructionLevel,
AkReal32  in_fOcclusionLevel 
)

Sets a game object's obstruction and occlusion levels. If SetMultiplePositions were used, values are set for all positions. This function is used to affect how an object should be heard by a specific listener.

See also
Returns
Always returns AK_Success
Parameters
in_EmitterID Emitter game object ID
in_ListenerID Listener game object ID
in_fObstructionLevel ObstructionLevel: [0.0f..1.0f]
in_fOcclusionLevel OcclusionLevel: [0.0f..1.0f]