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AKRESULT __cdecl AK::SoundEngine::SetObjectObstructionAndOcclusion ( AkGameObjectID  in_EmitterID,
AkGameObjectID  in_ListenerID,
AkReal32  in_fObstructionLevel,
AkReal32  in_fOcclusionLevel  
)

Sets a game object's obstruction and occlusion levels. If SetMultiplePositions were used, values are set for all positions. This function is used to affect how an object should be heard by a specific listener.

See also:
Returns:
Always returns AK_Success
Parameters:
in_EmitterID  Emitter game object ID
in_ListenerID  Listener game object ID
in_fObstructionLevel  ObstructionLevel: [0.0f..1.0f]
in_fOcclusionLevel  OcclusionLevel: [0.0f..1.0f]