Table of Contents

AKRESULT __cdecl AK::SoundEngine::SendPluginCustomGameData ( AkUniqueID  in_busID,
AkGameObjectID  in_busObjectID,
AkPluginType  in_eType,
AkUInt32  in_uCompanyID,
AkUInt32  in_uPluginID,
const void *  in_pData,
AkUInt32  in_uSizeInBytes  
)

Sends custom game data to a plug-in that resides on a bus (insert Effect or mixer plug-in). Data will be copied and stored into a separate list. Previous entry is deleted when a new one is sent. Sets the data pointer to NULL to clear item from the list.

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Note: The plug-in type and ID is passed and matched with plugins set on the desired bus. This means that you cannot send different data to various instances of the plug-in on a same bus.
Returns:
AK_Success if data was sent successfully.
Parameters:
in_busID  Bus ID
in_busObjectID  Bus Object ID. Pass AK_INVALID_GAME_OBJECT to send custom data with global scope. Game object scope supersedes global scope, as with RTPCs.
in_eType  Plug-in type (for example, source or effect)
in_uCompanyID  Company identifier (as declared in the plug-in description XML file)
in_uPluginID  Plug-in identifier (as declared in the plug-in description XML file)
in_pData  The data blob
in_uSizeInBytes  Size of data