Table of Contents

AKRESULT __cdecl AK::SoundEngine::RegisterGameObj ( AkGameObjectID  in_gameObjectID  ) 

Registers a game object.

Returns:
  • AK_Success if successful
  • AK_Fail if the specified AkGameObjectID is invalid (0 and -1 are invalid)
Remarks:
Registering a game object twice does nothing. Unregistering it once unregisters it no matter how many times it has been registered.
See also:
Parameters:
in_gameObjectID  ID of the game object to be registered