Table of Contents

Wwise SDK 2019.1.6

◆ RegisterEmitter()

AKRESULT __cdecl AK::SpatialAudio::RegisterEmitter ( AkGameObjectID  in_gameObjectID,
const AkEmitterSettings in_settings 
)

Register a game object as a sound emitter in the SpatialAudio API or update settings on a previously registered sound emitter. The game object must have already been registered in the sound engine via AK::SoundEngine::RegisterGameObj().

See also
Parameters
in_gameObjectID Game object ID
in_settings Settings for the spatial audio emitter.