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AKRESULT __cdecl AK::SpatialAudio::RegisterEmitter ( AkGameObjectID  in_gameObjectID,
const AkEmitterSettings in_settings  
)

Register a game object as a sound emitter in the SpatialAudio API or update settings on a previously registered sound emitter. The game object must have already been registered in the sound engine via AK::SoundEngine::RegisterGameObj().

See also:
Parameters:
in_gameObjectID  Game object ID
in_settings  Settings for the spatial audio emitter.