Set an early reflections send volume for a particular game object. The
in_fSendVolume parameter is used to control the volume of the early reflections send. It is combined with the early reflections volume specified in the authoring tool, and is applied to all sounds playing on the game object. Setting
in_fSendVolume to 0.f will disable all reflection processing for this game object.
||Game object ID
||Send volume (linear) for auxiliary send. Set 0.f to disable reflection processing. Valid range 0.f-1.f.