Table of Contents

Wwise SDK 2019.2.3

◆ SetEarlyReflectionsVolume()

AKSOUNDENGINE_API AKRESULT __cdecl AK::SpatialAudio::SetEarlyReflectionsVolume ( AkGameObjectID  in_gameObjectID,
AkReal32  in_fSendVolume 
)

Set an early reflections send volume for a particular game object. The in_fSendVolume parameter is used to control the volume of the early reflections send. It is combined with the early reflections volume specified in the authoring tool, and is applied to all sounds playing on the game object. Setting in_fSendVolume to 0.f will disable all reflection processing for this game object.

Parameters
in_gameObjectID Game object ID
in_fSendVolume Send volume (linear) for auxiliary send. Set 0.f to disable reflection processing. Valid range 0.f-1.f.