Table of Contents

Wwise SDK 2019.1.5

◆ bInitSystemLib

bool AkCommSettings::bInitSystemLib

Tells if the base console communication library should be initialized.

If set to false, the game should load/initialize the console's communication library prior to calling this function. Set to false only if your game already use sockets before the sound engine initialization. Some consoles have critical requirements for initialization, see Console specific communication library

Definition at line 111 of file AkCommunication.h.