Table of Contents
AkDiffractionPathInfo Struct Reference
|Raw diffraction angles at each point, in radians.
|Virtual emitter position. This is the position that is passed to the sound engine to render the audio using multi-positioning, for this particular path.
|Total number of nodes in the path. Defines the number of valid entries in the
Static Public Attributes
|static const AkUInt32||kMaxNodes = AK_MAX_SOUND_PROPAGATION_DEPTH|
|Defines the maximum number of nodes that a user can retrieve information about. Longer paths will be truncated.
Structure for retrieving information about diffraction paths for a given emitter. The diffraction paths represent indirect sound paths from the emitter to the listener, whether they go through portals (via the rooms and portals API) or are diffracted around edges (via the geometric diffraction API).
The documentation for this struct was generated from the following file: