Table of Contents

AkImageSourceParams Struct Reference

List of all members.

Public Member Functions

  AkImageSourceParams ()
  AkImageSourceParams (AkVector in_sourcePosition, AkReal32 in_fDistanceScalingFactor, AkReal32 in_fLevel)

Public Attributes

AkVector  sourcePosition
  Image source position, relative to the world.
AkReal32  fDistanceScalingFactor
  Image source distance scaling. This number effectively scales the sourcePosition vector with respect to the listener and, consequently, scales distance and preserves orientation.
AkReal32  fLevel
  Game-controlled level for this source, linear.
AkReal32  fDiffraction
  Diffraction amount, normalized to the range [0,1].
AkUInt8  uDiffractionEmitterSide
  If there is a shadow zone diffraction just after the emitter in the reflection path, indicates the number of diffraction edges, otherwise 0 if no diffraction.
AkUInt8  uDiffractionListenerSide
  If there is a shadow zone diffraction before reaching the listener in the reflection path, indicates the number of diffraction edges, otherwise 0 if no diffraction.

Detailed Description

Definition at line 73 of file AkReflectGameData.h.


The documentation for this struct was generated from the following file: