Table of Contents

AkReflectionPathInfo Struct Reference

Structure for retrieving information about the indirect paths of a sound that have been calculated via the geometric reflections API. Useful for debug draw applications. More...

List of all members.

Public Attributes

AkVector  imageSource
  Apparent source of the reflected sound that follows this path.
AkVector  pathPoint [AK_MAX_REFLECTION_PATH_LENGTH]
AkAcousticSurface  surfaces [AK_MAX_REFLECTION_PATH_LENGTH]
AkUInt32  numPathPoints
  Number of valid elements in the pathPoint[], surfaces[], and diffraction[] arrays.
AkUInt32  numReflections
  Number of reflections in the pathPoint[] array. Shadow zone diffraction does not count as a reflection. If there is no shadow zone diffraction, numReflections is equal to numPathPoints.
AkReal32  diffraction [AK_MAX_REFLECTION_PATH_LENGTH]
  Diffraction amount, normalized to the range [0,1].
AkReal32  level
  Linear gain applied to image source.
bool  isOccluded
  True if the sound path was occluded. Note that the spatial audio library must be recompiled with #define AK_DEBUG_OCCLUSION to enable generation of occluded paths.

Detailed Description

Structure for retrieving information about the indirect paths of a sound that have been calculated via the geometric reflections API. Useful for debug draw applications.

Definition at line 266 of file AkSpatialAudio.h.


The documentation for this struct was generated from the following file: