Table of Contents

Action

(Plugin ID : 5)
(Class ID : 327696)

Refer to ak.wwise.core.object.setProperty and ak.wwise.core.object.setReference to set properties and references with WAAPI. Also refer to Querying the Wwise Project to learn how to query properties and references.

Properties

Name Display Name Type Default Restriction Read-only Supported RTPC Type Supports Link/Unlink
AbsoluteOrRelative Absolute/Relative int16 0 Possible values :
Value Display Name
0 Absolute
1 Relative




false None false
ActionType Type int16 1 Possible values :
Value Display Name
1 /Play
2 /Stop/Stop
3 /Stop/Stop All
7 /Pause/Pause
8 /Pause/Pause All
9 /Pause/Resume
10 /Pause/Resume All
34 /Break
36 /Seek/Seek
37 /Seek/Seek All
41 /Post Event
11 ---/Bus Volume/Set Bus Volume
14 /Bus Volume/Reset Bus Volume
15 /Bus Volume/Reset Bus Volume All
12 /Voice Volume/Set Voice Volume
16 /Voice Volume/Reset Voice Volume
17 /Voice Volume/Reset Voice Volume All
13 /Voice Pitch/Set Voice Pitch
18 /Voice Pitch/Reset Pitch
19 /Voice Pitch/Reset Pitch All
26 /Voice Low-pass Filter/Set LPF
27 /Voice Low-pass Filter/Reset LPF
28 /Voice Low-pass Filter/Reset LPF All
29 /Voice High-pass Filter/Set HPF
30 /Voice High-pass Filter/Reset HPF
31 /Voice High-pass Filter/Reset HPF All
4 /Mute/Mute
5 /Mute/UnMute
6 /Mute/UnMute All
38 ---/Game Parameter/Set Game Parameter
39 /Game Parameter/Reset Game Parameter
20 /States/Enable State
21 /States/Disable State
22 /States/Set State
23 /Set Switch
35 /Trigger
24 ---/Bypass Effect/Enable Bypass
25 /Bypass Effect/Disable Bypass
32 /Bypass Effect/Reset Bypass Effect
33 /Bypass Effect/Reset Bypass Effect All
40 /Release Envelope
42 /Reset Playlist












































false None false
ApplyToDynamicSequence Apply to Dynamic Sequences bool true None false None false
ApplyToStateTransition Apply to State Transitions bool true None false None false
BypassEffect Bypass All Effects bool true None false None false
BypassEffect0 Bypass Effect 0 bool false None false None false
BypassEffect1 Bypass Effect 1 bool false None false None false
BypassEffect2 Bypass Effect 2 bool false None false None false
BypassEffect3 Bypass Effect 3 bool false None false None false
BypassGameParameterInternalTransition Bypass Game Parameter Interpolation bool false None false None false
Delay Delay Real64 0 [ 0 , 600 ] false None false
FadeInCurve Fade-in Curve int16 4 Possible values :
Value Display Name
0 Logarithmic (Base 3)
1 Sine
2 Logarithmic (Base 1.41)
3 Inverted S-Curve
4 Linear
5 S-Curve
6 Exponential (Base 1.41)
7 Reciprocal Sine
8 Exponential (Base 3)











false None false
FadeOutCurve Fade-out Curve int16 4 Possible values :
Value Display Name
0 Logarithmic (Base 3)
1 Sine
2 Logarithmic (Base 1.41)
3 Inverted S-Curve
4 Linear
5 S-Curve
6 Exponential (Base 1.41)
7 Reciprocal Sine
8 Exponential (Base 3)











false None false
FadeTime Fade Time Real64 0 [ 0 , 60 ] false None false
GameParameterValue Game Parameter Value Real64 0 None false None false
Highpass Voice High-pass Filter int16 0 [ -100 , 100 ] false None false
Inclusion Inclusion bool true None false None true
Lowpass Voice Low-pass Filter int16 0 [ -100 , 100 ] false None false
MasterResume Master Resume bool false None false None false
PauseDelayedResumeAction Include Delayed Resume Actions bool true None false None false
Pitch Voice Pitch int32 0 [ -4800 , 4800 ] false None false
Probability Probability Real64 100 [ 0 , 100 ] false None false
ResumeStateTransition Resume State Transitions bool true None false None false
Scope Scope int16 0 Possible values :
Value Display Name
0 Game Object
1 Global




false None false
SeekPercent Seek Percent Real64 0 [ 0 , 100 ] false None false
SeekTime Seek Time Real64 0 [ 0 , 3600 ] false None false
SeekToMarker Seek to Nearest Marker bool false None false None false
SeekType Seek Type int16 0 Possible values :
Value Display Name
0 Percent
1 Time




false None false
Target Target Reference   None false    
Volume Volume Real64 0 [ -200 , 200 ] false None false