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For the current release of Wwise, Audiokinetic has prepared a sample project demonstrating typical sound design examples. This sample project demonstrates how you can creatively use established and new features of Wwise. We encourage you to have a close look at this project to see how Wwise can manage game audio in one complete project. After you’ve gone through this project, go ahead and make your own projects to reflect your vision of game audio.
This documentation is meant to provide general guidelines about project design and Wwise functionality, and is not meant to replace other Wwise documentation. To learn more about Wwise, you can consult the online Help, video tutorials and other resources from the Audiokinetic website.