Table of Contents
An Animation Notify is used to trigger Wwise Events in animation sequences.
Note that it is mandatory for an AkComponent to be attached to the animated mesh component. Should you decide to use the Animation Notify on a mesh component that has no AkComponent attached, an AkComponent will be created using default values for all of its
UPROPERTIES, and it will not be possible to modify them. Should you want to modify the notify's behaviour, we recommend creating a copy of it in your project, and modifying that copy.
The Blueprint for the Animation Notify is located here:
- To add an Animation Notify:
- In the Unreal Content Browser, open an animation sequence asset.
- Right-click the Notifies track in the animation sequence editor and select Add notify > AkEvent or AkEventByName.
- The animation notification has the following properties:
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