Table of Contents
Wwise Unreal Integration Documentation
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Features
The following sections give an overview of the elements that the integration brings to Unreal.
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Unreal Objects
Unreal Objects introduced to expose base Wwise concepts. -
Blueprint Functions
Blueprint functions available in visual scripting. -
Animation
Animation Notify for Events. -
Level Sequencer
Sequencer Tracks for Events and RTPC. -
Matinee
Matinee Tracks for Events and RTPC. -
Occlusion
Occlusion support. -
Wwise Authoring API (WAAPI)
Wwise Authoring API (WAAPI) -
Editor Integration
WAAPI-enabled workflow enhancements to the Editor. -
Audio Input
Providing audio input to Wwise. -
Generating Sound Data
How to generate Sound Data. -
GenerateSoundBanks Commandlet
Commandlet allowing to generate SoundBanks from the command line. -
Splitting Switch Container Media
How to optimize memory usage by ensuring only the proper media is loaded in memory when using Switch containers. -
Localization of Audio Assets
How audio localization is implemented. -
Grouping Events into SoundBanks
How to group events into SoundBanks when using Event-Based packaging. -
Using Reference Viewer to show links between assets
How to see dependencies between the various Wwise assets using the Unreal Reference Viewer. -
Using External Sources
How to use External Sources.
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