Table of Contents

AkEmitterObstructionOcclusion Class Reference

Obstructs/Occludes the emitter of the current game object from its listeners if at least one object is between them. More...

Inherits AkObstructionOcclusion.

List of all members.

Public Attributes

float  fadeTime = 0.5f
  The number of seconds for fade ins and fade outs.
UnityEngine.LayerMask  LayerMask = -1
  Indicates which layers act as obstructers/occluders.
float  maxDistance = -1.0f
  The maximum distance at which to perform obstruction/occlusion. A negative value will be interpreted as inifinite distance.
float  refreshInterval = 1
  The number of seconds between obstruction/occlusion checks.

Detailed Description

Obstructs/Occludes the emitter of the current game object from its listeners if at least one object is between them.

The current implementation does not support occlusion.

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