Table of Contents

Wwise Unity Integration Documentation
AkEnvironment Class Reference

Use this component to define a reverb zone. This needs to be added to a collider object to work properly. See unity_use_AkEnvironment_AknEvironmentPortal. More...

Inherits MonoBehaviour, and IMigratable.

Classes

class   AkEnvironment_CompareByPriority
  Sorts AkEnvironments based on their priorities. More...
 
class   AkEnvironment_CompareBySelectionAlgorithm
  Sorts AkEnvironments based on the selection algorithm. The selection algorithm is as follows:
  1. Environments have priorities.
  2. Environments have a "Default" flag. This flag effectively says that this environment will be bumped out if any other is present.
  3. Environments have an "Exclude Other" flag. This flag will tell that this env is not overlappable with others. So, only one (the highest priority) should be selected.
More...
 

Detailed Description

Use this component to define a reverb zone. This needs to be added to a collider object to work properly. See unity_use_AkEnvironment_AknEvironmentPortal.

This component can be attached to any collider. You can specify a roll-off to fade-in/out of the reverb.

The reverb parameters will be defined in the Wwise project, by the sound designer. All AkGameObj that are "environment"-aware will receive a send value when entering the attached collider.

See also