Table of Contents

AkEnvironment Class Reference

Use this component to define a reverb zone. This needs to be added to a collider object to work properly. How to use AkEvironment and AkEvironmentPortal with the inspector (Reverb Zones). More...

List of all members.

Classes

class   AkEnvironment_CompareByPriority
  Sorts AkEnvironment's based on their priorities. More...
class   AkEnvironment_CompareBySelectionAlgorithm

Detailed Description

Use this component to define a reverb zone. This needs to be added to a collider object to work properly. How to use AkEvironment and AkEvironmentPortal with the inspector (Reverb Zones).

This component can be attached to any collider. You can specify a roll-off to fade-in/out of the reverb. The reverb parameters will be defined in the Wwise project, by the sound designer. All AkGameObj that are "environment"-aware will receive a send value when entering the attached collider.

See also:
Generated on Tue Jan 29 11:50:10 2019 for Wwise Unity Integration by  doxygen 1.6.3