Table of Contents
Wwise Unity Integration Documentation
|This enables us to detect intersections between portals and environments in the editor. More...
|UnityEngine.Vector3||axis = UnityEngine.Vector3.right|
|The axis used to find the contribution of each environment. More...
|AkEnvironment||environments = new AkEnvironment[MAX_ENVIRONMENTS_PER_PORTAL]|
|Unity can't serialize an array of list so we wrap the list in a serializable class. More...
Use this component to define an area that straddles two different AkEnvironment's zones and allow mixing between both zones. unity_use_AkEvironment_AkEvironmentPortal.
Generated on Thu May 7 2020 17:50:34 for Wwise Unity Integration Documentation by 1.8.17