Table of Contents
Wwise Unity Integration Documentation
Inherits PlayableAsset, and ITimelineClipAsset.
A playable asset containing a Wwise event that can be placed within a AkEventTrack in a timeline.
Use this class to play Wwise events from a timeline and synchronise them to the animation. Events will be emitted from the GameObject that is bound to the AkEventTrack. Use the overrideTrackEmitterObject option to choose a different GameObject from which to emit the Wwise event.
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