Table of Contents

Wwise Unity Integration Documentation
AkSpatialAudioEmitter Class Reference

(DEPRECATED) This script is deprecated as of 2019.2. Early reflections, Diffraction and Room Reverb can all be enabled per sound in the Sound Property Editor of the Authoring. More...

Inherits MonoBehaviour.

Public Attributes

AK.Wwise.AuxBus  reflectAuxBus = new AK.Wwise.AuxBus()
  (DEPRECATED) As of 2019.2, the early reflections auxiliary bus can be set per sound, in the Authoring tool, or per game object, with the AkEarlyReflections component. More...
 
float  reflectionMaxPathLength = 1000
  (DEPRECATED) As of 2019.2, the Reflection Max Path Length is set by the sound's Attenuation Max Distance value in the Authoring tool. More...
 
float  reflectionsAuxBusGain = 1
  (DEPRECATED) As of 2019.2, the early reflections send volume can be set per sound, in the Authoring tool, or for all sunds playing on a game object, with the AkEarlyReflections component. More...
 
uint  reflectionsOrder = 1
  (DEPRECATED) As of 2019.2, the Reflection Order is set in the Spatial Audio Initialization Settings. More...
 
float  roomReverbAuxBusGain = 1
  (DEPRECATED) As of 2019.2, the Room Reverb Aux Bus Gain is set by the Game-Defined Auxiliary Sends Volume in the Sound Property Editor in the Authoring tool. More...
 
uint  diffractionMaxEdges = 0
  (DEPRECATED) As of 2019.2, diffraction is enabled in the Sound Property Editor in the Authoring tool. More...
 
uint  diffractionMaxPaths = 0
  (DEPRECATED) As of 2019.2, diffraction is enabled in the Sound Property Editor in the Authoring tool. More...
 
uint  diffractionMaxPathLength = 0
  (DEPRECATED) As of 2019.2, diffraction is enabled in the Sound Property Editor in the Authoring tool. More...
 
bool  drawFirstOrderReflections = false
  (DEPRECATED) Spatial Audio Debug Drawing were moved to the new AkSpatialAudioDebugDraw component. More...
 
bool  drawSecondOrderReflections = false
  (DEPRECATED) Spatial Audio Debug Drawing were moved to the new AkSpatialAudioDebugDraw component. More...
 
bool  drawHigherOrderReflections = false
  (DEPRECATED) Spatial Audio Debug Drawing were moved to the new AkSpatialAudioDebugDraw component. More...
 
bool  drawDiffractionPaths = false
  (DEPRECATED) Spatial Audio Debug Drawing were moved to the new AkSpatialAudioDebugDraw component. More...
 

Detailed Description

(DEPRECATED) This script is deprecated as of 2019.2. Early reflections, Diffraction and Room Reverb can all be enabled per sound in the Sound Property Editor of the Authoring.

Some functionalities were moved to different components. See the AkEarlyReflections and AkSpatialAudioDebugDraw components for more details.