Table of Contents

static void AkSurfaceReflector::AddGeometrySet ( AK.Wwise.AcousticTexture  acousticTexture,
UnityEngine.MeshFilter  meshFilter,
ulong  roomID,
bool  enableDiffraction,
bool  enableDiffractionOnBoundaryEdges  
) [inline, static]

Sends the mesh filter's triangles and their acoustic texture to Spatial Audio.

Parameters:
acousticTexture 
meshFilter 
Generated on Wed Sep 18 17:38:58 2019 for Wwise Unity Integration by  doxygen 1.6.3