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delegate void AkTriggerBase::Trigger ( UnityEngine.GameObject  in_gameObject  ) 

Delegate declaration for all Wwise Triggers.

in_gameObject  in_gameObject is used to pass "Collidee" objects when Colliders are used. Some components have the option "Use other object", this is the object they'll use.
Generated on Thu May 9 21:18:57 2019 for Wwise Unity Integration by  doxygen 1.6.3