Table of Contents
During the installation process, the following changes were made to your Unity project:
Disable Audiooption in
Edit > Project Settings > Audiowas selected. This disables the built-in audio system.
- If the "Create WwiseGlobal GameObject" check box has been checked, a game object named "Wwise Global" was created in the current scene. This object has the global scripts
AkTerminatorto initialize Wwise. There are a few customizable options in the initializer script. The WwiseGlobal object is also given AkEditorEventPlayer, AkAudioListener and AkGameObj scripts which are used for previewing AkEvent objects in edit mode. A Rigidbody component is added such that interactions between AkEnvironment, AkRoom and AkGameObj can also be previewed.
Script Execution Orderhas been set for sensitive Wwise scripts (
- If the "Add Ak Listener to Main Camera" check box has been checked, the Audio Listener component has been removed from the Main Camera object, and the default
AkAudioListener.csscript has been set on the Main Camera object.
Play in Backgroundoption has been set to allow you to connect the Wwise Profiler
Generated on Tue Jan 29 11:50:10 2019 for Wwise Unity Integration by 1.6.3