Table of Contents
When the app is put in background, you should call
AkSoundEngine.Suspend(). When coming back to the foreground, restore the sound with
AkSoundEngine.WakeupFromSuspend(). This is currently implemented in AkInitializer, but you could move it to other parts of your game if it makes sense.
Generated on Fri Mar 15 17:37:17 2019 for Wwise Unity Integration by 1.6.3