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Welcome to the Wwise Audio Lab

The Wwise Audio Lab (WAL) is a game-like environment created by Audiokinetic using Unreal Engine and the Wwise Unreal Integration. WAL serves as an advanced learning and testing tool. It provides a fun environment to freely experiment with various Wwise technologies and also helps you understand how the Wwise sound engine is integrated into an Unreal Engine project.

WAL can be installed as a precompiled standalone program or as an uncompiled Unreal Engine project. In either case, WAL works with the accompanying Wwise project.

Why use WAL?

  • Many audio features are worth experiencing with different settings, such as using speakers with various channel configurations or using headphones with Audio Objects.

  • With WAL and its corresponding Wwise project, you can test Wwise in a 3D environment.

  • The Wwise project alongside WAL enables the real-time monitoring of all components in this interactive project.

What is WAL?

  • WAL is an Unreal Engine world populated with two maps namely the Village and the Echo Room.

    • The Village is a realistic island community comprised of a town square, two soccer fields, a fountain, a campfire site, a park, a number of different sized and shaped buildings, and surrounding mountains and water.

    • The Echo Room is an enclosure which can be customized for size and material. It includes a radio with an adjustable path and output.

How to use WAL?

  • You can move around the WAL environment to different locations that provide ideal settings to experiment with sound features.

  • Information Nodes, found in key places throughout the world, explain how particular spots demonstrate certain facets of sound design. You can also read them in Information Nodes.


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