Free Integrated Plug-ins
Audiokinetic Premium Plug-ins
Audiokinetic has developed a series of premium plug-ins that target the specific needs of interactive sound design and enhance the Wwise experience.
Wwise Convolution lets you create convincing reverberation based on samples of real acoustic spaces, from the smallest room to the largest cathedral. You can use the impulse responses provided by Audiokinetic and AudioEase. Or import your own in any channel configuration, including ambisonics.
Wwise Motion lets you use the Wwise Authoring Tool to control not only the sound, but the haptic feedback of your control interface.
Wwise Reflect is a geometry-informed plug-in that dynamically renders early reflections based on the proximity of the listener/emitter to reflective surfaces, such as walls, ceilings, and floors. Wwise Reflect not only enhances immersion and the sense of space, but also brings out variety and naturalness from limited audio assets by blending them with a dynamic environment. Wwise Reflect offers full customization, catering to the artistic needs of sound designers and today’s interactive media narrative and storytelling demands.
SoundSeed is a family of specialized sound generators. Crafted with interactive audio in mind, these plug-ins help saving on CPU and memory while generating infinite variations. SoundSeed synthesized sounds can be used alone or combined as a layer with other pre-recorded sounds to generate rich audio content.
Audiokinetic Partner Plug-ins
Audiokinetic is proud to partner with industry-leading audio developers, bringing their plug-in solutions to you.
Altiverb IRs is a library of 49 game-centric impulse responses provided by Audio Ease, which enhances the Wwise Convolution plug-in. From London's Wembley stadium to the ancient caves of the island of Malta, and the churches, concert halls and rock studios of Paris, Amsterdam, Berlin and New York, Audio Ease has been traveling the world to record the acoustics of the very best sounding spaces.
Auro-3D® is the next generation three-dimensional audio standard. It provides the most immersive and natural realistic 3D sound experience. Completely immersing the listener in a cocoon of life-like sound, Auro-3D® creates the sensation of actually 'being there'. Thanks to a unique 'height' layer, acoustic reflections are generated and heard naturally as sounds originate from around, as well as above the listener.
REV, by Crankcase Audio, Inc., allows Wwise users to create realistic engine sounds using granular synthesis techniques to eliminate looping.
iZotope offers a suite of their most popular sound design plug-ins for use directly within Wwise. The suite of Trash tools and Hybrid Reverb can take your sound design projects to the next level.
Community plug-ins are developed and maintained by the community. If you are interested in learning more about how to create your own plug-in, check out the Wwise SDK. You may also want to learn more about the new Wwise Authoring API, which allows the comprehensive integration of Wwise into any engine, tool, or application.
Created by VisiSonics, RealSpace™ 3D Audio is the virtual placement of sound anywhere in 3D space with pinpoint accuracy, creating the perception of real source direction, distance, depth, and movement relative to the listener and heard through standard stereo headphones. It recreates the auditory ambience of the environment, creating a complete immersive audio experience. VisiSonics developed the proprietary science-based algorithms and hardware, giving the listener the experience of actually being present in the scene.
With Dehumaniser Live for Wwise, Krotos delivers the runtime vocal processing that game developers have been seeking for decades. Using realtime parameter controls, designers can set up adaptive vocal effects that change tonality based on game conditions. That means a werewolf's voice can morph from human to monster and, under enemy attack, a robot’s voice can malfunction as its health decreases. With runtime voice effects, dialog lines enhanced with processing can easily be localized. No more sharing plug-in chains to attempt voice processing consistency between languages! Dehumaniser Live also revolutionizes multiplayer games with the Mic Input module that makes it possible to apply vocal processing to player voice chat and then broadcast it through the game audio system for all the other players to hear.
Steam Audio delivers a full-featured audio solution that integrates environment and listener simulation. HRTF significantly improves immersion in VR; physics-based sound propagation completes aural immersion by consistently recreating how sound interacts with the virtual environment.
The Oculus Spatializer Plugin (OSP) is an add-on plug-in for the Audiokinetic Wwise tool set that allows monophonic sound sources to be spatialized in 3D relative to the user's head location.
The Resonance Audio SDK for Wwise is a plug-in from Google that enables high-quality spatial audio on mobile and desktop (Android, iOS, MacOS, Windows, and Linux) for VR, AR, and gaming platforms. The package consists of two plug-ins: Resonance Audio Renderer, an audio effect plug-in that allows you to binaurally spatialize sound sources using the Wwise Ambisonics pipeline. Resonance Audio Room Effects, a mixer plug-in that allows you to simulate room acoustics for each sound source in the environment, based on early reflections and late reverberation calculated from the characteristics of a 3D room model.