Audiokinetic developed & maintained

Wwise features an open API and integrates easily into in-house game engines and the world's top commercial game engines.

The new Wwise Authoring API allows the comprehensive integration of Wwise into any engine, tool, or application. It is usable from any Internet-capable language, operating system, or environment.

The Wwise Unity Integration is a Unity plug-in that allows the use of the Wwise Sound Engine in Unity games. The Integration consists of a Unity plug-in library, the Wwise SDK API bindings in C#, a few other helpful components and Editor windows.

The Wwise Unreal Integration is an Unreal Engine plug-in that enables you to use the Wwise Sound Engine in Unreal games. It leverages Unreal Engine Objects and Blueprints to expose Wwise features, is fully integrated with Unreal Engine's Level Sequencer, and provides occlusion support. Learn more

Third-party distributed

Wwise integrates easily into in-house game engines, the world's top commercial game engines, and any tool or application. Third-party integrations are developed and maintained by our partners.

This integration is developed, maintained, and supported by Crytek. It is included with all CryEngine licenses and subscriptions. For commercial projects, a Wwise Limited Commercial License or Commercial License is required. Note that there is a 10% discount on all Wwise license purchases for CryEngine users.

This integration is developed and maintained by Steinberg. Enjoy a real-time and seamless connection between Nuendo 7 or its later versions and Wwise, via the Game Audio Connect feature. Steinberg Nuendo offers the utmost compatibility and flexibility, and the richest feature set for sound creation, composing, dialog recording, mixing, and middleware interaction.

This integration is developed, maintained, and supported by the Linux Foundation. Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

Community managed

Community integrations are developed and maintained by the community. If you are interested in learning more about game engine integrations, check out the Wwise SDK. If you are interested in creating your own integrations, check out the new Wwise Authoring API, which allows the comprehensive integration of Wwise into any engine, tool, or application.

BaseHead 5.1 integration by BaseHead

This Wwise integration via WAAPI allows you to send Wwise audio objects and parameters back and forth between Wwise and BaseHead.

COCOS2DX integration by Kakyoism

This integration demo application contains a series of demonstrations on how to integrate various Wwise features into your game.

GameMaker Studio integration by Caklassen

A Wwise plug-in for GameMaker Studio. GameMaker Studio is a game creation system.

This integration is developed, maintained and supported by a group of engine authors and are members of the software freedom conservancy. Godot is open-source and completely free to use. Your game is yours, down to the last line of engine code.

Reaper integration by Karl Davis

Reaper extension for quickly importing rendered audio files into Wwise.

ReaOpen Reaper integration by Nikola Lukić and Jeremy Rogers

A free lightweight program that allows you to select an audio file and open its original REAPER project with ease. 

Soundminer integration by Justin Drury

Soundminer is an audio management tool that helps users quickly find assets and manipulate them.

WAAPI Integrations by Bernard Rodrigue

WAAPI sample projects by Bernard Rodrigue, such as Jsfxr for Wwise, WAAPI Text-to-Speech, and WAAPI Import by Name, were built to demonstrate a few of the many features of WAAPI. Bernard discussed these samples in his talk at the Austin Game Conference in 2017 and in his blog, "Three Open Source Projects for the Wwise Authoring API".