Audiokinetic developed & maintained
Wwise features an open API and integrates easily into in-house game engines and the world's top commercial game engines.
The new Wwise Authoring API allows the comprehensive integration of Wwise into any engine, tool, or application. It is usable from any Internet-capable language, operating system, or environment.
The Wwise Unity Integration is a Unity plug-in that allows the use of the Wwise Sound Engine in Unity games. The Integration consists of a Unity plug-in library, the Wwise SDK API bindings in C#, a few other helpful components and Editor windows.
Wwise integrates easily into in-house game engines, the world's top commercial game engines, and any tool or application. Third-party integrations are developed and maintained by our partners.
This integration is developed, maintained, and supported by Crytek. It is included with all CryEngine licenses and subscriptions. For commercial projects, a Wwise Limited Commercial License or Commercial License is required. Note that there is a 10% discount on all Wwise license purchases for CryEngine users.
This integration is developed, maintained, and supported by Amazon. Wwise LTX for Amazon Lumberyard is an exclusive, streamlined Wwise Authoring Environment, and is available for free on Windows; mobile support is coming soon. You can download Wwise LTX as part of Lumberyard. For Wwise LTX Integration support, please visit the Lumberyard forums. For Wwise LTX support, please visit the Audiokinetic Community Q&A.
This integration is developed and maintained by Steinberg. Enjoy a real-time and seamless connection between Nuendo 7 or its later versions and Wwise, via the Game Audio Connect feature. Steinberg Nuendo offers the utmost compatibility and flexibility, and the richest feature set for sound creation, composing, dialog recording, mixing, and middleware interaction.
This integration in Orochi 3 and Orochi 4 is developed, maintained, and supported by Silicon Studio. It is available for PlayStation 3, PlayStation 4, PlayStation Vita, Windows (DirectX 9 & DirectX 11) and Xbox 360.
Community integrations are developed and maintained by the community. If you are interested in learning more about game engine integrations, check out the Wwise SDK. If you are interested in creating your own integrations, check out the new Wwise Authoring API, which allows the comprehensive integration of Wwise into any engine, tool, or application.
This integration demo application contains a series of demonstrations on how to integrate various Wwise features into your game.
WAAPI sample projects by Bernard Rodrigue, such as Jsfxr for Wwise, WAAPI Text-to-Speech, and WAAPI Import by Name, were built to demonstrate a few of the many features of WAAPI. Bernard discussed these samples in his talk at the Austin Game Conference in 2017 and in his blog, "Three Open Source Projects for the Wwise Authoring API".