Wwise is the most advanced, feature-rich interactive audio solution for games. Whether you're an indie or a multi-million dollar production, Wwise will work for you. The Wwise audio solution has made its mark in the gaming industry and is now facilitating the advancement of interactive audio across multiple sectors.

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Wwise Spatial Audio is a family of built-in spatial audio features complemented by in-house and 3rd party plug-ins that seamlessly integrate with the Wwise production workflow. Wwise Spatial Audio specializes in sound propagation, virtual acoustics, and spatially informed audio rendering. As a continuing research field at Audiokinetic, many new spatial audio features, plug-ins, and partnerships can be expected in the coming years.

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Deploy everywhere. Mobile, desktop, console and AR/VR.

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Audiokinetic has developed a series of premium plug-ins that target the specific needs of interactive sound design and enhance the Wwise experience. Please visit our plug-ins section to learn more about Audiokinetic’s premium plug-ins and free integrated plug-ins, as well as other plug-ins developed by our partners, or community.

Impacter is a new source plug-in prototype inspired by the spirit of the original SoundSeed Impact Plug-in. It allows designers to load “impact” sound files into the plug-in and generate sound variations using cross-synthesis, as well as manipulations using intuitive physically-informed parameters. Impacter’s functionality and capacity for cross synthesis can be stretched and creatively misused to explore novel sound design possibilities as well.

While Impacter is being offered as a prototype, it should fit seamlessly into your authoring workflow, and its game runtime is a lightweight and stable synthesis algorithm that won’t break your memory or CPU budget.

The Mastering Suite is a cross-platform effect plug-in composed of four modules: a 6-band parametric equalizer, a 4-band compressor, a per-channel gain modifier and a state-of-the-art limiter. Each module can be enabled independently and authored to address specific target platform characteristics such as varying dynamic range, speaker device limited frequency range, and available runtime resources. Built-in ShareSets cover common scenarios such as TV Speakers, Soundbars and Headphones. The Mastering Suite is developed via a collaboration between Audiokinetic and Sony Interactive Entertainment.

This plug-in is free but will require a license to be added to your project. Please click on 'Get it for free' to request a license.

Wwise Convolution lets you create convincing reverberation based on samples of real acoustic spaces, from the smallest room to the largest cathedral. You can use the impulse responses provided by Audiokinetic and AudioEase. Or import your own in any channel configuration, including ambisonics.

Wwise Motion lets you use the Wwise Authoring Tool to control not only the sound, but the haptic feedback of your control interface.

Wwise Reflect is a geometry-informed plug-in that dynamically renders early reflections based on the proximity of the listener/emitter to reflective surfaces, such as walls, ceilings, and floors. Wwise Reflect not only enhances immersion and the sense of space, but also brings out variety and naturalness from limited audio assets by blending them with a dynamic environment. Wwise Reflect offers full customization, catering to the artistic needs of sound designers and today’s interactive media narrative and storytelling demands.

SoundSeed Air belongs to the SoundSeed family of specialized sound generators. Crafted with interactive audio in mind, this plug-in helps saving a tremendous amount of CPU and Memory compared to sample-based approach while generating variations. SoundSeed Air synthesizes an infinite variety of wind and whoosh effects using virtually no runtime memory and CPU.

SoundSeed Grain belongs to the SoundSeed family of specialized sound generators. A granular synthesizer which can be added to a Wwise project as a source Plug-In, SoundSeed Grain allows you to granulate and transform audio files with extreme flexibility, through granular synthesis and derivatives such as cloud, pulsar, concatenative and wavetable synthesis. SoundSeed Grain can be used to create particle effects, 3D ambiances and room tones, textured soundscapes, as well as time domain time-stretching and pitch-shifting, and is also a great sound design tool for making drones, UI and sci-fi sounds and music. It also features a plethora of sleek UI features that enhance the user experience.

SoundSeed Impact belongs to the SoundSeed family of specialized sound generators. Crafted with interactive audio in mind, this plug-in helps saving a tremendous amount of CPU and Memory compared to sample-based approach while generating variations. SoundSeed Impact allows for the creation of physically impossible and unique sounds via cross-synthesis.

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Wwise features an open API and integrates easily into in-house game engines and the world's top commercial game engines. Please visit our integrations section to learn more about integrations developed and maintained by Audiokinetic, as well as third-party distributed, or community managed integrations.

The new Wwise Authoring API allows the comprehensive integration of Wwise into any engine, tool, or application. It is usable from any Internet-capable language, operating system, or environment.

The Wwise Unity Integration is a Unity plug-in that allows the use of the Wwise Sound Engine in Unity games. The Integration consists of a Unity plug-in library, the Wwise SDK API bindings in C#, a few other helpful components and Editor windows.

The Wwise Unreal Integration is an Unreal Engine plug-in that enables you to use the Wwise Sound Engine in Unreal games. It leverages Unreal Engine Objects and Blueprints to expose Wwise features, is fully integrated with Unreal Engine's Level Sequencer, and provides occlusion support. Learn more

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