Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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+1 vote
I was previously running Wwise 2013.2.5 with my game and then last week upgraded to 2014.1.1.  Now I am getting a couple of errors when I profile the game in the Wwise Profiler:

1) "Insufficient memory in pool: Lower Engine Default.  Attempted alloc size: 6144 bytes."

2) Voice Starvation

 

In the process of upgrading, I did change any AkGameObject and AkGameObjectTracker scripts to use the new AkGameObj class

These appear more and more frequently until after several minutes the game will freeze up for minutes at a time.  I tried upping the memory pools and that seemed to delay freezing up by 8-10 minutes, but it's still freezing up.  I'm developing for PS4.  Any insights to this problem would be greatly appreciated, thanks!
in General Discussion by Randy Y. (110 points)

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