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WwiseUnity Error: "WwiseUnity: SoundBank folder has not been copied for <WebGL> target at (...)"

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I'm trying to build and run a game that I was a part of in Unity. I'm very new to this, and I have no experience with actual coding, but I understand how to go inside the script and change things if needed.

I'm getting this main error whenever I try to Build my game and it's very frustrating.
 

"WwiseUnity: SoundBank folder has not been copied for <WebGL> target at <D:...>. This will likely result in a build without sound!!!"

This is the full error:


"WwiseUnity: SoundBank folder has not been copied for <WebGL> target at <D:/Video Games/Caypybara Run/Caypybara Run_WwiseProject>. This will likely result in a build without sound!!!

UnityEngine.Debug:LogErrorFormat (string,object[])

AkBuildPreprocessor:OnPreprocessBuildInternal (UnityEditor.BuildTarget,string) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkBuildPreprocessor.cs:94)

AkBuildPreprocessor:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkBuildPreprocessor.cs:115)

UnityEngine.GUIUtility: ProcessEvent (int,intptr,bool&)"

I'm using Wwise to integrate the audio in Unity, but I'm not sure why this error is coming up. I've asked multiple people, but the suggestions they give unfortunately aren't working either.

Has anyone encountered this error and have a solution for it?

asked Sep 12, 2022 in General Discussion by Michael R. (100 points)

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