Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

Can I use Auto-defined Soundbank & Level/Scene Soundbank in UE5?

0 votes
For example... In RPG Game...

Pack up general SFXs in Auto-defined Soundbank, like 'PC's skill sound, explosions, UI SFX, ambience, fieldmonsters SFX... etc'

and, if there is new Dungeon like 'Dragon's nest' in a new patch, i want to pack up SoundBank only used in 'Dragon's nest'.

'Dragon's nest' bank contains specialized objects for dungeon, except i've already packed up auto-defiend SB, 'Dragon SFX(Boss), Dungeon's RTPC, reverb.. etc'

If player enter 'Dragon's nest', and in UE5, load level, load 'dragon's nest' SoundBank in Blueprint, and be the dragonslayer.

I would like to discuss the pros and cons of this method.

Thanks.

 

Kihoon.
asked Oct 16, 2022 in General Discussion by KiHoon K. (100 points)

Please sign-in or register to answer this question.

...