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Unity - (CPU) Benefit of Positioning Techniques

+1 vote

(In a 2D game) Is there a (significant) CPU benefit when using the Wwise Unity Integration between:


  1. Taking the 3D Position of a (Unity) Game Object and using it to set a sounds position via Wwise's 3D setting.
  2. Selecting only one dimension of the position of (Unity) Game Object and using an RTPC to set the pan of a 2D sound.



By abstracting the position from Unity for "2D Sounds" is there a CPU savings at runtime?

Is option 1 "automatically" being processed, regardless?


Thanks so much!





asked Feb 25, 2015 in General Discussion by Damian K. (920 points)

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